My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Firecracker Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Royal Hogs Clone Giant Skeleton
Giant Snowball
Spear Goblins Bomber Bats Royal Hogs Clone Witch
Zap
Spear Goblins Bomber Bats Firecracker Royal Hogs Clone Witch
Barbarian Barrel
Spear Goblins Bomber Firecracker Royal Hogs Clone Witch Giant Skeleton
The Log
Spear Goblins Bomber Firecracker Royal Hogs Clone Witch Giant Skeleton
Earthquake
Spear Goblins Bomber Firecracker Royal Hogs Clone Witch
Arrows
Spear Goblins Bomber Bats Firecracker Royal Hogs Clone Witch
Royal Delivery
Spear Goblins Bomber Bats Firecracker Royal Hogs Clone Witch Giant Skeleton
Fireball
Bomber Firecracker Royal Hogs Clone Witch
Poison
Spear Goblins Bomber Bats Firecracker Royal Hogs Clone Witch
Lightning
Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Firecracker Clone Royal Hogs Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Bats Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Royal Hogs Giant Skeleton
Bomber
Bats Royal Hogs Giant Skeleton
Bats
Giant Skeleton Bomber Firecracker Royal Hogs Clone
Firecracker
Spear Goblins Bats Royal Hogs Giant Skeleton
Royal Hogs
Spear Goblins Bomber Bats Firecracker Clone
Clone
Giant Skeleton Bats Royal Hogs Witch
Witch
Clone Giant Skeleton
Giant Skeleton
Bats Clone Spear Goblins Bomber Firecracker Witch

Defense Synergies 0 8

Spear Goblins
Bats Firecracker Giant Skeleton
Bomber
Bats
Bats
Spear Goblins Bomber Firecracker Giant Skeleton
Firecracker
Spear Goblins Bats Giant Skeleton
Royal Hogs
Clone
Witch
Giant Skeleton
Giant Skeleton
Spear Goblins Bats Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Firecracker
Bats Firecracker Witch
Witch Bomber Bats Giant Skeleton
Witch Bats Firecracker
Bomber Firecracker Giant Skeleton
Spear Goblins Bomber Bats Firecracker
Bats Spear Goblins Firecracker Witch
Giant Skeleton
Witch
Spear Goblins Bomber Firecracker Giant Skeleton
Bats Witch Spear Goblins Bomber Firecracker Giant Skeleton
Spear Goblins Bats Firecracker Witch
Bomber Bats Witch Giant Skeleton
Bomber Bats Firecracker Witch
Bomber Bats Firecracker Witch
Spear Goblins Bomber Bats Firecracker Witch
Witch Spear Goblins Bomber Bats Firecracker Giant Skeleton
Bomber Spear Goblins Bats Firecracker Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Witch Giant Skeleton
Bomber Firecracker
Giant Skeleton Spear Goblins Bats Witch
Giant Skeleton Bats
Giant Skeleton Witch
Firecracker Bats Witch
Spear Goblins Bats Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Spear Goblins Bats Firecracker Witch
Witch
Bats Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Witch
Bomber Firecracker Witch
Witch Spear Goblins Bomber Bats Firecracker Giant Skeleton
Bats Bomber Firecracker Witch Giant Skeleton
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Giant Skeleton
Bomber Firecracker
Firecracker Spear Goblins Bats Witch
Bomber Firecracker Witch
Firecracker
Firecracker
Bats
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Spear Goblins Bomber Firecracker Witch
Firecracker
Bomber Bats
Bomber Firecracker
Bomber Firecracker Witch
Giant Skeleton
Firecracker Bomber Witch
Witch
Firecracker Witch
Witch
Firecracker
Bats Firecracker Witch
Bats Firecracker Witch
Bomber
Firecracker
Giant Skeleton
Firecracker
Spear Goblins Bats Witch
Firecracker Witch
Firecracker
Bomber Firecracker
Giant Skeleton
Firecracker
Bats Firecracker Witch Giant Skeleton
Firecracker Bats Witch
Firecracker Witch Giant Skeleton
Firecracker

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