My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Royal Giant Goblin Hut Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Royal Giant
Giant Snowball
Spear Goblins Bomber Bats Goblin Hut Baby Dragon Witch
Zap
Spear Goblins Bomber Bats Royal Giant Goblin Hut Witch
Barbarian Barrel
Spear Goblins Bomber Goblin Hut Witch
The Log
Spear Goblins Bomber Royal Giant Goblin Hut Witch
Earthquake
Spear Goblins Bomber Goblin Hut Witch
Arrows
Spear Goblins Bomber Bats Goblin Hut Witch
Royal Delivery
Spear Goblins Bomber Bats Goblin Hut Baby Dragon Witch
Fireball
Bomber Goblin Hut Baby Dragon Witch
Poison
Spear Goblins Bomber Bats Goblin Hut Witch
Lightning
Goblin Hut Baby Dragon Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Baby Dragon Goblin Hut Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Bats Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Goblin Hut Baby Dragon
Bomber
Royal Giant Bats Baby Dragon
Bats
Royal Giant Bomber Baby Dragon
Royal Giant
Bomber Bats Spear Goblins Goblin Hut Rocket Baby Dragon Witch
Goblin Hut
Spear Goblins Royal Giant Baby Dragon
Rocket
Royal Giant
Baby Dragon
Spear Goblins Bomber Bats Royal Giant Goblin Hut Witch
Witch
Royal Giant Baby Dragon

Defense Synergies 0 7

Spear Goblins
Bats Goblin Hut Baby Dragon
Bomber
Bats
Bats
Spear Goblins Bomber Baby Dragon
Royal Giant
Goblin Hut
Spear Goblins Baby Dragon
Rocket
Baby Dragon
Spear Goblins Bats Goblin Hut Witch
Witch
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Bomber Goblin Hut Baby Dragon
Bats Goblin Hut Witch
Goblin Hut Rocket Witch Bomber Bats
Goblin Hut Witch Bats
Bomber Rocket
Spear Goblins Bomber Bats Baby Dragon
Bats Rocket Spear Goblins Goblin Hut Baby Dragon Witch
Rocket Baby Dragon
Witch Goblin Hut
Spear Goblins Bomber
Bats Witch Spear Goblins Bomber Goblin Hut Baby Dragon
Spear Goblins Bats Goblin Hut Baby Dragon Witch
Goblin Hut Bomber Bats Rocket Witch
Bomber Rocket Bats Goblin Hut Baby Dragon Witch
Goblin Hut
Rocket Goblin Hut
Bomber Bats Goblin Hut Witch
Spear Goblins Bomber Bats Goblin Hut Baby Dragon Witch
Baby Dragon Witch Spear Goblins Bomber Bats Goblin Hut
Goblin Hut
Bomber Spear Goblins Bats Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Hut Witch
Bomber Rocket Baby Dragon
Spear Goblins Bats Goblin Hut Rocket Witch
Rocket Bats
Goblin Hut Witch
Rocket Bats Goblin Hut Baby Dragon Witch
Rocket Spear Goblins Bats Goblin Hut Witch
Rocket Spear Goblins Bats Goblin Hut Baby Dragon Witch
Witch Goblin Hut
Bats Goblin Hut Witch
Rocket
Rocket Witch
Bomber Baby Dragon Witch
Goblin Hut Witch Spear Goblins Bomber Bats Rocket Baby Dragon
Bats Bomber Goblin Hut Baby Dragon Witch
Bomber Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Goblin Hut Baby Dragon
Rocket
Bomber Rocket Baby Dragon
Spear Goblins Bats Rocket Baby Dragon Witch
Bomber Baby Dragon Witch
Baby Dragon
Rocket Bats
Rocket
Rocket Baby Dragon
Rocket Goblin Hut Baby Dragon
Rocket Baby Dragon
Goblin Hut Baby Dragon
Rocket Spear Goblins Bomber Goblin Hut Baby Dragon Witch
Goblin Hut Rocket Baby Dragon
Rocket
Bomber Bats Rocket
Rocket Bomber Baby Dragon
Rocket Bomber Baby Dragon Witch
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Bomber Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Rocket Baby Dragon
Bats Baby Dragon Witch
Rocket Bats Goblin Hut Witch
Bomber Rocket
Rocket
Rocket
Spear Goblins Bats Goblin Hut Rocket Witch
Rocket Baby Dragon Witch
Rocket Baby Dragon
Bomber Baby Dragon
Rocket
Bats Rocket Baby Dragon Witch
Bats Rocket Witch
Rocket Baby Dragon Witch
Rocket

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