My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Valkyrie Goblin Demolisher Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Goblin Demolisher
Giant Snowball
Spear Goblins Bomber Bats
Zap
Spear Goblins Bomber Bats
Barbarian Barrel
Spear Goblins Bomber Valkyrie Electro Wizard
The Log
Spear Goblins Bomber Goblin Demolisher
Earthquake
Spear Goblins Bomber
Arrows
Spear Goblins Bomber Bats
Royal Delivery
Spear Goblins Bomber Bats Valkyrie Goblin Demolisher Electro Wizard
Fireball
Bomber Electro Wizard
Poison
Spear Goblins Bomber Bats Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Goblin Demolisher The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Goblin Demolisher Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats The Log Valkyrie Goblin Demolisher Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bomber Bats The Log

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Mega Knight
Bomber
Bats Valkyrie Mega Knight
Bats
Valkyrie Mega Knight Bomber
Valkyrie
Spear Goblins Bats Bomber Electro Wizard
Goblin Demolisher
The Log
Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Bats Spear Goblins Bomber The Log Electro Wizard

Defense Synergies 0 18

Spear Goblins
Bats Valkyrie The Log Electro Wizard Mega Knight
Bomber
Bats Valkyrie The Log Electro Wizard
Bats
Spear Goblins Bomber Valkyrie The Log Electro Wizard Mega Knight
Valkyrie
Spear Goblins Bomber Bats The Log Electro Wizard
Goblin Demolisher
The Log
Spear Goblins Bomber Bats Valkyrie Electro Wizard Mega Knight
Electro Wizard
Spear Goblins Bomber Bats Valkyrie The Log Mega Knight
Mega Knight
Spear Goblins Bats The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Valkyrie The Log Electro Wizard
Bomber Bats Valkyrie The Log Electro Wizard Mega Knight
Mega Knight Bomber Bats Valkyrie Electro Wizard
Bomber Bats Valkyrie Electro Wizard Mega Knight
Bomber Valkyrie The Log Mega Knight
The Log Spear Goblins Bomber Bats Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Spear Goblins
Valkyrie The Log Electro Wizard Mega Knight
Spear Goblins Bomber Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Spear Goblins Bomber The Log Mega Knight
Spear Goblins Bats Electro Wizard
Mega Knight Bomber Bats Valkyrie The Log Electro Wizard
Bomber Valkyrie Mega Knight Bats The Log Electro Wizard
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Bomber Bats Valkyrie Electro Wizard
Mega Knight Spear Goblins Bomber Bats Valkyrie The Log Electro Wizard
Valkyrie The Log Spear Goblins Bomber Bats Electro Wizard Mega Knight
Electro Wizard
Bomber Valkyrie Mega Knight Spear Goblins Bats The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Spear Goblins Electro Wizard
Electro Wizard Bomber Valkyrie The Log Mega Knight
Mega Knight Spear Goblins Bats Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Bats The Log Electro Wizard
Valkyrie Mega Knight
Bats Electro Wizard
Spear Goblins Bats Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Spear Goblins Bats Valkyrie The Log
Mega Knight Bats Valkyrie
Mega Knight Valkyrie The Log Electro Wizard
Mega Knight Valkyrie
Bomber Valkyrie Mega Knight
Electro Wizard Spear Goblins Bomber Bats Valkyrie The Log
Bats Valkyrie Mega Knight Bomber The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Bomber Valkyrie The Log Mega Knight
Spear Goblins Bats
Bomber The Log
The Log
The Log
Bats Electro Wizard
Valkyrie The Log Electro Wizard
The Log
The Log
Spear Goblins Bomber The Log
The Log Mega Knight
Bomber Bats
Bomber The Log Electro Wizard Mega Knight
Bomber Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Bomber Valkyrie Mega Knight
The Log Electro Wizard
The Log Mega Knight
The Log
Bats Electro Wizard
Electro Wizard Bats
Bomber The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Spear Goblins Bats
Electro Wizard
The Log
Valkyrie Electro Wizard Mega Knight
The Log Bomber
Mega Knight
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard Mega Knight

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