My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Elite Barbarians Hog Rider
Giant Snowball
Spear Goblins Bomber Hog Rider
Zap
Spear Goblins Bomber Firecracker
Barbarian Barrel
Spear Goblins Bomber Firecracker Elite Barbarians Electro Wizard
The Log
Spear Goblins Bomber Firecracker Elite Barbarians Hog Rider
Earthquake
Spear Goblins Bomber Firecracker Hog Rider
Arrows
Spear Goblins Bomber Firecracker
Royal Delivery
Spear Goblins Bomber Firecracker Elite Barbarians Hog Rider Electro Wizard
Fireball
Bomber Firecracker Elite Barbarians Hog Rider Electro Wizard
Poison
Spear Goblins Bomber Firecracker Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Bomber Firecracker Hog Rider Freeze Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Bomber Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Firecracker Elite Barbarians
Bomber
Elite Barbarians Hog Rider
Firecracker
Hog Rider Spear Goblins Elite Barbarians Mirror
Elite Barbarians
Spear Goblins Bomber Firecracker Hog Rider
Hog Rider
Spear Goblins Firecracker Freeze Bomber Elite Barbarians Mirror Electro Wizard
Mirror
Firecracker Hog Rider Freeze
Freeze
Hog Rider Mirror
Electro Wizard
Hog Rider

Defense Synergies 0 7

Spear Goblins
Firecracker Electro Wizard
Bomber
Electro Wizard
Firecracker
Spear Goblins Mirror Electro Wizard
Elite Barbarians
Hog Rider
Mirror
Firecracker Electro Wizard
Freeze
Electro Wizard
Electro Wizard
Spear Goblins Bomber Firecracker Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Firecracker Electro Wizard
Elite Barbarians Bomber Firecracker Electro Wizard
Bomber Elite Barbarians Freeze Electro Wizard
Elite Barbarians Bomber Firecracker Electro Wizard
Bomber Firecracker Elite Barbarians
Freeze Spear Goblins Bomber Firecracker Electro Wizard
Electro Wizard Spear Goblins Firecracker Freeze
Electro Wizard
Elite Barbarians
Elite Barbarians Spear Goblins Bomber Firecracker Electro Wizard
Electro Wizard Spear Goblins Bomber Firecracker Freeze
Spear Goblins Firecracker Electro Wizard
Bomber Elite Barbarians Freeze Electro Wizard
Bomber Firecracker Freeze Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Freeze Electro Wizard
Bomber Firecracker Elite Barbarians Electro Wizard
Spear Goblins Bomber Firecracker Elite Barbarians Electro Wizard
Freeze Spear Goblins Bomber Firecracker Electro Wizard
Elite Barbarians Electro Wizard
Bomber Spear Goblins Firecracker Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Electro Wizard
Electro Wizard Bomber Firecracker Elite Barbarians
Spear Goblins Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians
Firecracker Freeze Electro Wizard
Spear Goblins Elite Barbarians Electro Wizard
Elite Barbarians
Freeze Electro Wizard Spear Goblins Firecracker Elite Barbarians
Elite Barbarians
Elite Barbarians Electro Wizard
Elite Barbarians
Bomber Firecracker
Elite Barbarians Electro Wizard Spear Goblins Bomber Firecracker Freeze
Bomber Firecracker Elite Barbarians Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Electro Wizard
Firecracker Freeze
Bomber Firecracker
Firecracker Spear Goblins Freeze
Bomber Firecracker
Firecracker Freeze
Firecracker
Elite Barbarians Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker Elite Barbarians
Firecracker Freeze
Firecracker Elite Barbarians
Spear Goblins Bomber Firecracker
Firecracker
Freeze
Bomber
Bomber Firecracker Electro Wizard
Bomber Firecracker
Firecracker Freeze Bomber
Firecracker Electro Wizard
Firecracker
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
Elite Barbarians
Bomber
Firecracker Freeze Electro Wizard
Firecracker
Electro Wizard Spear Goblins Freeze
Firecracker Electro Wizard
Freeze
Firecracker Electro Wizard
Bomber Firecracker
Firecracker Elite Barbarians
Firecracker Elite Barbarians Freeze Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze Electro Wizard

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