My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Baby Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang Miner
Giant Snowball
Spear Goblins Bomber Goblin Gang Baby Dragon Miner
Zap
Spear Goblins Bomber Goblin Gang
Barbarian Barrel
Spear Goblins Bomber Goblin Gang
The Log
Spear Goblins Bomber Goblin Gang
Earthquake
Spear Goblins Bomber Goblin Gang
Arrows
Spear Goblins Bomber Goblin Gang
Royal Delivery
Spear Goblins Bomber Goblin Gang Baby Dragon Miner
Fireball
Bomber Goblin Gang Baby Dragon
Poison
Spear Goblins Bomber Goblin Gang
Lightning
Baby Dragon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber The Log Goblin Gang Miner Baby Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber The Log Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Goblin Gang Baby Dragon Mega Knight
Bomber
Baby Dragon Miner Mega Knight
Goblin Gang
Miner Spear Goblins Baby Dragon
Baby Dragon
Spear Goblins Bomber Goblin Gang Miner Mega Knight
The Log
Miner Mega Knight
Miner
Spear Goblins Goblin Gang Bomber Baby Dragon The Log Mega Knight
Mega Knight
Spear Goblins Bomber Baby Dragon The Log Miner
Goblinstein

Defense Synergies 0 13

Spear Goblins
Goblin Gang Baby Dragon The Log Mega Knight
Bomber
The Log Miner
Goblin Gang
Spear Goblins The Log Miner
Baby Dragon
Spear Goblins The Log Mega Knight
The Log
Spear Goblins Bomber Goblin Gang Baby Dragon Miner Mega Knight
Miner
Bomber Goblin Gang The Log Mega Knight
Mega Knight
Spear Goblins Baby Dragon The Log Miner
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Baby Dragon The Log
Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Bomber
Goblin Gang Mega Knight
Bomber The Log Mega Knight
Goblin Gang The Log Spear Goblins Bomber Baby Dragon Mega Knight
Spear Goblins Goblin Gang Baby Dragon
Baby Dragon The Log Mega Knight
Goblin Gang
Goblin Gang Spear Goblins Bomber Miner Mega Knight
Goblin Gang Spear Goblins Bomber Baby Dragon The Log Mega Knight
Spear Goblins Goblin Gang Baby Dragon
Mega Knight Bomber Goblin Gang The Log
Bomber Mega Knight Goblin Gang Baby Dragon The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Bomber Goblin Gang
Mega Knight Spear Goblins Bomber Goblin Gang Baby Dragon The Log
Baby Dragon The Log Spear Goblins Bomber Mega Knight
Bomber Goblin Gang Mega Knight Spear Goblins Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins
Bomber Goblin Gang Baby Dragon The Log Miner Mega Knight
Goblin Gang Mega Knight Spear Goblins The Log
Goblin Gang Mega Knight The Log
Goblin Gang Mega Knight
Goblin Gang Baby Dragon
Goblin Gang Spear Goblins
Mega Knight
Mega Knight Spear Goblins Baby Dragon The Log
Goblin Gang
Mega Knight
Mega Knight The Log
Mega Knight Goblin Gang
Bomber Baby Dragon Mega Knight
Goblin Gang Spear Goblins Bomber Baby Dragon The Log
Mega Knight Bomber Baby Dragon The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Miner
Baby Dragon The Log Miner
The Log
Bomber Baby Dragon The Log Mega Knight
Spear Goblins Baby Dragon
Bomber Baby Dragon The Log
The Log Baby Dragon
The Log Miner
Goblin Gang
Miner The Log
Baby Dragon
Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Spear Goblins Bomber Baby Dragon The Log
Baby Dragon The Log Mega Knight
Bomber
Bomber Baby Dragon The Log Mega Knight
Bomber Baby Dragon The Log Miner Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Bomber Baby Dragon Mega Knight
The Log Miner Baby Dragon
Baby Dragon The Log Miner Mega Knight
Miner Baby Dragon The Log
Baby Dragon
Bomber The Log Miner Mega Knight
Mega Knight
The Log
Spear Goblins Goblin Gang
Baby Dragon
The Log
Miner Goblin Gang Baby Dragon Mega Knight
The Log Bomber Baby Dragon
Mega Knight
Goblin Gang Baby Dragon The Log
Baby Dragon The Log Miner Mega Knight
Mega Knight

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