My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Barrel Prince
Giant Snowball
Spear Goblins Bomber Goblin Barrel Baby Dragon Witch
Zap
Spear Goblins Bomber Goblin Barrel Witch Prince
Barbarian Barrel
Spear Goblins Bomber Knight Goblin Barrel Witch
The Log
Spear Goblins Bomber Goblin Barrel Witch Prince
Earthquake
Spear Goblins Bomber Goblin Barrel Witch
Arrows
Spear Goblins Bomber Goblin Barrel Witch
Royal Delivery
Spear Goblins Bomber Knight Goblin Barrel Baby Dragon Witch Prince
Fireball
Bomber Goblin Barrel Baby Dragon Witch
Poison
Spear Goblins Bomber Witch
Lightning
Knight Baby Dragon Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Baby Dragon Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Knight Goblin Barrel Baby Dragon Poison Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Knight Goblin Barrel

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Baby Dragon Prince
Bomber
Knight Baby Dragon Prince
Knight
Spear Goblins Goblin Barrel Baby Dragon Bomber Poison Witch Prince
Goblin Barrel
Spear Goblins Knight Prince Baby Dragon
Baby Dragon
Knight Spear Goblins Bomber Goblin Barrel Poison Witch Prince
Poison
Knight Baby Dragon Prince
Witch
Knight Baby Dragon Prince
Prince
Goblin Barrel Spear Goblins Bomber Knight Baby Dragon Poison Witch

Defense Synergies 2 9

Spear Goblins
Knight Baby Dragon Poison Prince
Bomber
Knight
Knight
Spear Goblins Bomber Baby Dragon Poison Witch
Goblin Barrel
Baby Dragon
Spear Goblins Knight Witch Prince
Poison
Spear Goblins Knight
Witch
Knight Baby Dragon Prince
Prince
Spear Goblins Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Baby Dragon
Knight Witch Prince
Witch Prince Bomber Knight
Witch Prince Knight
Bomber Poison Prince
Spear Goblins Bomber Baby Dragon
Spear Goblins Baby Dragon Poison Witch
Baby Dragon Poison
Witch Prince
Knight Spear Goblins Bomber Prince
Poison Witch Spear Goblins Bomber Knight Baby Dragon
Spear Goblins Baby Dragon Poison Witch
Prince Bomber Knight Witch
Bomber Baby Dragon Poison Witch Prince
Knight Prince
Prince
Bomber Knight Poison Witch Prince
Spear Goblins Bomber Knight Baby Dragon Witch Prince
Baby Dragon Poison Witch Spear Goblins Bomber Knight
Prince
Bomber Spear Goblins Knight Baby Dragon Poison Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Witch Prince
Poison Bomber Knight Baby Dragon Prince
Spear Goblins Knight Witch Prince
Prince Knight
Knight Witch Prince
Poison Baby Dragon Witch
Prince Spear Goblins Knight Witch
Knight Prince
Spear Goblins Knight Baby Dragon Poison Witch Prince
Witch
Knight Witch Prince
Poison Prince
Prince Knight Witch
Bomber Baby Dragon Witch
Witch Spear Goblins Bomber Knight Baby Dragon Poison Prince
Poison Bomber Baby Dragon Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Knight Poison Prince
Bomber Poison Baby Dragon
Poison Spear Goblins Baby Dragon Witch
Bomber Baby Dragon Poison Witch
Poison Baby Dragon
Poison
Poison Prince
Poison Knight Prince
Poison Baby Dragon
Poison Knight Baby Dragon
Baby Dragon Poison
Baby Dragon Poison Prince
Spear Goblins Bomber Baby Dragon Poison Witch
Baby Dragon Poison
Poison
Bomber
Bomber Baby Dragon Poison Prince
Bomber Baby Dragon Poison Witch
Baby Dragon Poison Prince
Poison
Prince
Baby Dragon Poison
Poison Bomber Baby Dragon Witch
Witch
Poison Baby Dragon Witch
Baby Dragon Poison Witch Prince
Poison Baby Dragon
Poison Baby Dragon Witch
Poison Witch
Poison Bomber
Poison
Prince
Poison
Spear Goblins Witch Prince
Poison Baby Dragon Witch
Poison Knight Baby Dragon Prince
Bomber Baby Dragon Poison
Poison
Prince
Baby Dragon Poison Witch
Poison Witch
Poison Baby Dragon Witch Prince
Prince

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