My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mortar Valkyrie Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Battle Ram Hog Rider
Giant Snowball
Spear Goblins Bomber Minions Battle Ram Hog Rider
Zap
Spear Goblins Bomber Minions Mortar Battle Ram
Barbarian Barrel
Spear Goblins Bomber Knight Mortar Valkyrie Battle Ram
The Log
Spear Goblins Bomber Battle Ram Hog Rider
Earthquake
Spear Goblins Bomber Mortar Hog Rider
Arrows
Spear Goblins Bomber Minions
Royal Delivery
Spear Goblins Bomber Knight Minions Valkyrie Battle Ram Hog Rider
Fireball
Bomber Minions Mortar Battle Ram Hog Rider
Poison
Spear Goblins Bomber Minions Mortar
Lightning
Knight Mortar Valkyrie Battle Ram
Rocket
Mortar Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Knight Minions Mortar Valkyrie Battle Ram Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Knight Minions

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Hog Rider Mortar Battle Ram
Bomber
Knight Minions Mortar Valkyrie Battle Ram Hog Rider
Knight
Spear Goblins Minions Mortar Battle Ram Hog Rider Bomber
Minions
Knight Hog Rider Bomber Mortar Valkyrie Battle Ram
Mortar
Knight Spear Goblins Bomber Minions Hog Rider
Valkyrie
Spear Goblins Hog Rider Bomber Minions Battle Ram
Battle Ram
Knight Spear Goblins Bomber Minions Valkyrie
Hog Rider
Spear Goblins Knight Minions Valkyrie Bomber Mortar

Defense Synergies 4 8

Spear Goblins
Knight Minions Mortar Valkyrie
Bomber
Knight Mortar Valkyrie
Knight
Spear Goblins Bomber Minions Mortar
Minions
Knight Valkyrie Spear Goblins Mortar
Mortar
Spear Goblins Bomber Knight Minions Valkyrie
Valkyrie
Minions Spear Goblins Bomber Mortar
Battle Ram
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Minions Mortar Valkyrie
Knight Minions Mortar Valkyrie
Mortar Bomber Knight Minions Valkyrie
Knight Minions Mortar Valkyrie
Bomber Valkyrie
Spear Goblins Bomber Minions Valkyrie
Minions Spear Goblins Mortar
Valkyrie
Minions Mortar
Knight Spear Goblins Bomber Valkyrie
Minions Valkyrie Spear Goblins Bomber Knight
Minions Spear Goblins
Mortar Bomber Knight Minions Valkyrie
Bomber Valkyrie Minions Mortar
Knight Mortar
Mortar
Bomber Knight Minions Mortar Valkyrie
Mortar Valkyrie Spear Goblins Bomber Knight Minions
Mortar Valkyrie Spear Goblins Bomber Knight Minions
Mortar
Bomber Valkyrie Spear Goblins Knight Minions
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Spear Goblins
Bomber Knight Mortar Valkyrie
Spear Goblins Knight Minions Valkyrie
Valkyrie Knight
Knight Valkyrie
Minions
Spear Goblins Knight Minions Valkyrie
Knight Valkyrie
Spear Goblins Knight Minions Mortar Valkyrie
Knight Minions Valkyrie
Valkyrie
Knight Valkyrie
Bomber Valkyrie
Spear Goblins Bomber Knight Minions Mortar Valkyrie
Minions Valkyrie Bomber
Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Valkyrie
Mortar
Knight Valkyrie
Bomber Mortar Valkyrie
Spear Goblins Minions
Bomber Mortar
Mortar
Minions
Knight Mortar Valkyrie
Knight Mortar
Minions Mortar
Mortar
Spear Goblins Bomber Mortar
Mortar
Mortar
Bomber Minions
Bomber Mortar
Bomber Mortar Valkyrie
Minions
Mortar
Bomber Mortar Valkyrie
Mortar
Mortar
Mortar
Minions
Bomber Mortar
Spear Goblins Minions
Knight Valkyrie
Bomber Mortar
Minions
Mortar
Mortar

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