My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Royal Giant Goblin Hut Bowler Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Royal Giant
Giant Snowball
Spear Goblins Bomber Goblin Hut Princess
Zap
Spear Goblins Bomber Royal Giant Goblin Hut Princess
Barbarian Barrel
Spear Goblins Bomber Goblin Hut Princess Royal Ghost
The Log
Spear Goblins Bomber Royal Giant Goblin Hut Princess
Earthquake
Spear Goblins Bomber Goblin Hut
Arrows
Spear Goblins Bomber Goblin Hut Princess
Royal Delivery
Spear Goblins Bomber Goblin Hut Bowler Princess Royal Ghost
Fireball
Bomber Goblin Hut Bowler Princess
Poison
Spear Goblins Bomber Goblin Hut Princess
Lightning
Goblin Hut Bowler
Rocket
Goblin Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison Bowler Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Poison Bowler Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Princess Royal Ghost Poison Goblin Hut Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Princess Royal Ghost

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Goblin Hut Bowler Princess Royal Ghost
Bomber
Royal Giant
Royal Giant
Bomber Poison Spear Goblins Goblin Hut Bowler Princess Royal Ghost
Goblin Hut
Spear Goblins Royal Giant Bowler Royal Ghost
Poison
Royal Giant Bowler Royal Ghost
Bowler
Spear Goblins Royal Giant Goblin Hut Poison Princess
Princess
Spear Goblins Royal Giant Bowler Royal Ghost
Royal Ghost
Spear Goblins Royal Giant Goblin Hut Poison Princess

Defense Synergies 0 8

Spear Goblins
Goblin Hut Poison Bowler Royal Ghost
Bomber
Royal Ghost
Royal Giant
Goblin Hut
Spear Goblins Bowler Royal Ghost
Poison
Spear Goblins
Bowler
Spear Goblins Goblin Hut
Princess
Royal Ghost
Royal Ghost
Spear Goblins Bomber Goblin Hut Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Bomber Goblin Hut
Bomber Goblin Hut
Goblin Hut Bowler Bomber
Goblin Hut Bomber Bowler
Bomber Poison Bowler Princess
Bowler Spear Goblins Bomber Royal Ghost
Spear Goblins Goblin Hut Poison Princess
Bowler Poison
Goblin Hut Princess
Spear Goblins Bomber Bowler Royal Ghost
Poison Spear Goblins Bomber Goblin Hut Bowler Princess Royal Ghost
Spear Goblins Goblin Hut Poison Princess
Goblin Hut Bowler Bomber
Bomber Bowler Goblin Hut Poison Princess Royal Ghost
Goblin Hut
Goblin Hut Bowler
Bomber Goblin Hut Poison Bowler
Spear Goblins Bomber Goblin Hut Bowler Royal Ghost
Poison Spear Goblins Bomber Goblin Hut Bowler Princess Royal Ghost
Goblin Hut
Bomber Bowler Royal Ghost Spear Goblins Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Hut Bowler Royal Ghost
Poison Bomber Bowler Royal Ghost
Spear Goblins Goblin Hut Bowler
Bowler
Goblin Hut Bowler
Poison Goblin Hut Princess
Spear Goblins Goblin Hut Bowler
Spear Goblins Goblin Hut Poison
Goblin Hut
Goblin Hut Bowler
Poison Bowler
Bowler
Bomber Bowler Princess
Goblin Hut Spear Goblins Bomber Poison Bowler
Poison Bowler Bomber Goblin Hut Princess Royal Ghost
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Royal Ghost
Poison Bowler Princess Royal Ghost
Goblin Hut Poison
Poison
Bomber Poison Bowler
Poison Spear Goblins Princess
Bomber Poison Bowler Princess
Poison Bowler Princess
Poison
Poison Bowler
Poison Bowler Princess
Poison Princess
Poison Goblin Hut Bowler Princess
Poison Princess
Princess Goblin Hut Poison
Spear Goblins Bomber Goblin Hut Poison Bowler Princess
Goblin Hut Poison Bowler Princess
Poison
Bomber
Bomber Poison Bowler Princess
Bomber Poison Bowler Princess
Poison Bowler
Poison Princess
Bowler
Poison
Poison Bomber Bowler Princess
Poison Bowler Princess Royal Ghost
Poison Bowler Princess
Poison
Poison Princess
Goblin Hut Poison
Bowler
Poison Bomber
Poison Princess
Poison Bowler Princess
Spear Goblins Goblin Hut Princess
Poison Princess
Poison Bowler Princess
Bomber Poison Bowler Princess
Poison
Poison Bowler Princess
Poison Princess
Poison Bowler Princess Royal Ghost

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