My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Battle Ram Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Bomber Battle Ram Goblin Barrel Skeleton Army Witch
Zap
Spear Goblins Bomber Battle Ram Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Spear Goblins Bomber Battle Ram Wizard Goblin Barrel Skeleton Army Witch
The Log
Spear Goblins Bomber Battle Ram Goblin Barrel Skeleton Army Witch
Earthquake
Spear Goblins Bomber Goblin Barrel Skeleton Army Witch
Arrows
Spear Goblins Bomber Goblin Barrel Skeleton Army Witch
Royal Delivery
Spear Goblins Bomber Battle Ram Wizard Goblin Barrel Skeleton Army Witch P.E.K.K.A
Fireball
Bomber Battle Ram Wizard Goblin Barrel Skeleton Army Witch
Poison
Spear Goblins Bomber Wizard Skeleton Army Witch
Lightning
Battle Ram Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Goblin Barrel Skeleton Army Battle Ram Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Goblin Barrel Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Battle Ram
Bomber
Battle Ram P.E.K.K.A
Battle Ram
Spear Goblins Bomber Goblin Barrel Witch P.E.K.K.A
Wizard
P.E.K.K.A
Goblin Barrel
Spear Goblins Battle Ram Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
Battle Ram P.E.K.K.A
P.E.K.K.A
Bomber Battle Ram Wizard Goblin Barrel Witch

Defense Synergies 0 5

Spear Goblins
Skeleton Army P.E.K.K.A
Bomber
P.E.K.K.A
Battle Ram
Wizard
Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Spear Goblins Wizard
Witch
P.E.K.K.A
Spear Goblins Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Wizard
Skeleton Army P.E.K.K.A Witch
Skeleton Army Witch P.E.K.K.A Bomber
Skeleton Army Witch P.E.K.K.A
Bomber Skeleton Army P.E.K.K.A
Skeleton Army Spear Goblins Bomber
Spear Goblins Wizard Witch
P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army Spear Goblins Bomber
Skeleton Army Witch Spear Goblins Bomber Wizard
Spear Goblins Wizard Witch
Skeleton Army P.E.K.K.A Bomber Wizard Witch
Bomber Wizard Skeleton Army Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Wizard Bomber Skeleton Army Witch P.E.K.K.A
Spear Goblins Bomber Wizard Skeleton Army Witch
Wizard Witch Spear Goblins Bomber
P.E.K.K.A
Bomber Wizard Skeleton Army Spear Goblins Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Witch P.E.K.K.A
Bomber Wizard
Skeleton Army P.E.K.K.A Spear Goblins Witch
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army Witch
Wizard Witch
Skeleton Army P.E.K.K.A Spear Goblins Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Spear Goblins Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Wizard Witch
Wizard Bomber Skeleton Army Witch
Skeleton Army Witch Spear Goblins Bomber P.E.K.K.A
Bomber Wizard Witch P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Wizard
Wizard Spear Goblins Witch
Bomber Wizard Witch
Wizard
Wizard
Wizard
Wizard
Spear Goblins Bomber Wizard Witch
Wizard
Bomber
Bomber Wizard
Bomber Wizard Witch
Wizard
Bomber Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Witch
Bomber Wizard
P.E.K.K.A
Wizard
Spear Goblins Skeleton Army Witch
Wizard Witch
Wizard
Bomber Wizard
P.E.K.K.A
Witch
Witch
Witch
P.E.K.K.A
Wizard

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