My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Wizard Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Skeleton Army Balloon
Giant Snowball
Spear Goblins Bomber Skeleton Army Baby Dragon Witch Balloon
Zap
Spear Goblins Bomber Skeleton Army Witch Balloon
Barbarian Barrel
Spear Goblins Bomber Wizard Skeleton Army Witch
The Log
Spear Goblins Bomber Skeleton Army Witch
Earthquake
Spear Goblins Bomber Skeleton Army Witch
Arrows
Spear Goblins Bomber Skeleton Army Witch
Royal Delivery
Spear Goblins Bomber Wizard Skeleton Army Baby Dragon Witch Balloon
Fireball
Bomber Wizard Skeleton Army Baby Dragon Witch Balloon
Poison
Spear Goblins Bomber Wizard Skeleton Army Witch Balloon
Lightning
Wizard Baby Dragon Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Skeleton Army Baby Dragon Wizard Witch Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bomber Skeleton Army Baby Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Baby Dragon Balloon
Bomber
Baby Dragon
Wizard
Balloon
Skeleton Army
Baby Dragon
Spear Goblins Bomber Witch Balloon Lightning
Witch
Baby Dragon
Balloon
Spear Goblins Wizard Baby Dragon
Lightning
Baby Dragon

Defense Synergies 0 4

Spear Goblins
Skeleton Army Baby Dragon
Bomber
Wizard
Skeleton Army
Skeleton Army
Spear Goblins Wizard
Baby Dragon
Spear Goblins Witch
Witch
Baby Dragon
Balloon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Bomber Wizard Baby Dragon
Skeleton Army Witch
Skeleton Army Witch Bomber Lightning
Skeleton Army Witch
Lightning Bomber Skeleton Army
Skeleton Army Spear Goblins Bomber Baby Dragon
Lightning Spear Goblins Wizard Baby Dragon Witch
Lightning Baby Dragon
Witch Skeleton Army
Skeleton Army Spear Goblins Bomber
Skeleton Army Witch Spear Goblins Bomber Wizard Baby Dragon
Spear Goblins Wizard Baby Dragon Witch
Skeleton Army Bomber Wizard Witch Lightning
Bomber Wizard Skeleton Army Baby Dragon Witch
Skeleton Army
Skeleton Army Lightning
Wizard Bomber Skeleton Army Witch
Spear Goblins Bomber Wizard Skeleton Army Baby Dragon Witch
Wizard Baby Dragon Witch Spear Goblins Bomber
Bomber Wizard Skeleton Army Spear Goblins Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Witch
Bomber Wizard Baby Dragon Lightning
Skeleton Army Spear Goblins Witch Lightning
Skeleton Army Lightning
Skeleton Army Witch
Wizard Baby Dragon Witch
Skeleton Army Spear Goblins Witch Lightning
Skeleton Army
Lightning Spear Goblins Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Witch
Skeleton Army Lightning
Skeleton Army Lightning Wizard Witch
Wizard Bomber Skeleton Army Baby Dragon Witch
Skeleton Army Witch Spear Goblins Bomber Baby Dragon Lightning
Bomber Wizard Baby Dragon Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning
Bomber Wizard Baby Dragon
Wizard Spear Goblins Baby Dragon Witch
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon Lightning
Wizard Lightning
Lightning
Lightning Wizard
Lightning Wizard Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Spear Goblins Bomber Wizard Baby Dragon Witch
Lightning Wizard Baby Dragon
Lightning
Bomber Lightning
Lightning Bomber Wizard Baby Dragon
Lightning Bomber Wizard Baby Dragon Witch
Lightning Baby Dragon
Lightning Wizard
Lightning
Lightning Baby Dragon
Bomber Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch Lightning
Lightning Wizard Baby Dragon Witch
Lightning Baby Dragon
Lightning Wizard Baby Dragon Witch
Lightning Wizard Witch
Lightning
Lightning Bomber Wizard
Lightning
Wizard Lightning
Lightning Spear Goblins Skeleton Army Witch
Lightning Wizard Baby Dragon Witch
Lightning Wizard Baby Dragon
Bomber Wizard Baby Dragon Lightning
Lightning
Baby Dragon Witch Lightning
Witch Lightning
Lightning Baby Dragon Witch
Lightning Wizard

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