My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Skeleton Barrel Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Minions Skeleton Barrel Guards Giant Skeleton
Giant Snowball
Spear Goblins Bomber Archers Minions Skeleton Barrel Guards
Zap
Spear Goblins Bomber Archers Minions Skeleton Barrel Guards
Barbarian Barrel
Spear Goblins Bomber Archers Skeleton Barrel Guards Giant Skeleton
The Log
Spear Goblins Bomber Archers Skeleton Barrel Guards Giant Skeleton
Earthquake
Spear Goblins Bomber Archers Guards
Arrows
Spear Goblins Bomber Archers Minions Skeleton Barrel Guards
Royal Delivery
Spear Goblins Bomber Archers Minions Skeleton Barrel Guards Giant Skeleton
Fireball
Bomber Archers Minions Skeleton Barrel
Poison
Spear Goblins Bomber Archers Minions Skeleton Barrel Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Archers Minions Skeleton Barrel Guards Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Zap Archers

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Zap Giant Skeleton
Bomber
Zap Minions Skeleton Barrel Giant Skeleton
Zap
Spear Goblins Bomber Archers Minions Skeleton Barrel Guards Giant Skeleton
Archers
Zap Skeleton Barrel Giant Skeleton
Minions
Bomber Zap Skeleton Barrel Giant Skeleton
Skeleton Barrel
Spear Goblins Bomber Zap Archers Minions Guards Giant Skeleton
Guards
Zap Skeleton Barrel
Giant Skeleton
Spear Goblins Bomber Zap Archers Minions Skeleton Barrel

Defense Synergies 0 17

Spear Goblins
Zap Archers Minions Guards Giant Skeleton
Bomber
Zap Guards
Zap
Spear Goblins Bomber Archers Minions Skeleton Barrel Guards Giant Skeleton
Archers
Spear Goblins Zap Minions Guards Giant Skeleton
Minions
Spear Goblins Zap Archers Giant Skeleton
Skeleton Barrel
Zap
Guards
Spear Goblins Bomber Zap Archers Giant Skeleton
Giant Skeleton
Spear Goblins Zap Archers Minions Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Minions Skeleton Barrel
Zap Minions
Bomber Archers Minions Giant Skeleton
Minions Guards
Bomber Giant Skeleton
Spear Goblins Bomber Zap Archers Minions Guards
Minions Spear Goblins Zap Archers
Zap Skeleton Barrel Giant Skeleton
Minions
Guards Spear Goblins Bomber Archers Giant Skeleton
Archers Minions Guards Spear Goblins Bomber Zap Giant Skeleton
Minions Spear Goblins Zap Archers
Bomber Zap Minions Guards Giant Skeleton
Bomber Zap Minions Guards
Zap
Bomber Minions
Spear Goblins Bomber Zap Archers Minions Guards
Zap Spear Goblins Bomber Archers Minions Guards Giant Skeleton
Bomber Spear Goblins Archers Minions Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Archers Giant Skeleton
Bomber Zap Archers Skeleton Barrel
Guards Giant Skeleton Spear Goblins Zap Minions
Guards Giant Skeleton Zap
Giant Skeleton Guards
Zap Archers Minions Skeleton Barrel
Guards Spear Goblins Archers Minions Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Spear Goblins Minions
Guards
Minions Guards Giant Skeleton
Zap Guards Giant Skeleton
Giant Skeleton Guards
Bomber Archers
Guards Spear Goblins Bomber Zap Archers Minions Giant Skeleton
Minions Bomber Zap Archers Giant Skeleton
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Guards Giant Skeleton
Zap Skeleton Barrel
Skeleton Barrel Giant Skeleton
Skeleton Barrel Guards Giant Skeleton
Bomber Zap
Spear Goblins Zap Minions Skeleton Barrel
Bomber Archers
Zap Skeleton Barrel
Zap Skeleton Barrel
Minions Guards
Zap Skeleton Barrel
Zap Archers
Skeleton Barrel
Minions Skeleton Barrel
Zap Skeleton Barrel
Spear Goblins Bomber Zap Skeleton Barrel
Skeleton Barrel
Bomber Minions
Bomber Zap Archers Skeleton Barrel
Bomber Zap Skeleton Barrel
Minions Giant Skeleton
Zap Skeleton Barrel
Zap Bomber
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Archers
Zap Minions Skeleton Barrel Guards
Bomber Zap
Zap
Giant Skeleton
Zap Skeleton Barrel Spear Goblins Archers Minions Guards
Zap Archers
Bomber Zap Skeleton Barrel
Zap Giant Skeleton
Zap Minions Guards Giant Skeleton
Zap
Zap Skeleton Barrel Giant Skeleton

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