My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Skeleton Army Clone
Giant Snowball
Spear Goblins Bomber Skeleton Army Clone
Zap
Spear Goblins Bomber Skeleton Army Clone
Barbarian Barrel
Spear Goblins Bomber Skeleton Army Clone Executioner
The Log
Spear Goblins Bomber Mini P.E.K.K.A Skeleton Army Clone
Earthquake
Spear Goblins Bomber Skeleton Army Clone
Arrows
Spear Goblins Bomber Skeleton Army Clone
Royal Delivery
Spear Goblins Bomber Mini P.E.K.K.A Skeleton Army Clone Executioner
Fireball
Bomber Skeleton Army Clone Executioner
Poison
Spear Goblins Bomber Skeleton Army Clone Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Skeleton Army Clone Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Skeleton Army Clone Mini P.E.K.K.A Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Zap Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mini P.E.K.K.A Golem
Bomber
Golem Zap Mini P.E.K.K.A
Zap
Spear Goblins Bomber Mini P.E.K.K.A Executioner Golem
Mini P.E.K.K.A
Spear Goblins Bomber Zap Golem
Skeleton Army
Clone
Clone
Skeleton Army Golem
Executioner
Zap Golem
Golem
Bomber Clone Spear Goblins Zap Mini P.E.K.K.A Executioner

Defense Synergies 1 10

Spear Goblins
Zap Mini P.E.K.K.A Skeleton Army
Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Spear Goblins Bomber Skeleton Army Executioner
Mini P.E.K.K.A
Zap Spear Goblins Bomber Skeleton Army Executioner
Skeleton Army
Spear Goblins Zap Mini P.E.K.K.A Executioner
Clone
Executioner
Zap Mini P.E.K.K.A Skeleton Army
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Executioner
Mini P.E.K.K.A Skeleton Army Zap Executioner
Mini P.E.K.K.A Skeleton Army Bomber Executioner
Mini P.E.K.K.A Skeleton Army
Bomber Mini P.E.K.K.A Skeleton Army
Skeleton Army Spear Goblins Bomber Zap Executioner
Spear Goblins Zap Executioner
Zap
Mini P.E.K.K.A Skeleton Army
Skeleton Army Spear Goblins Bomber Mini P.E.K.K.A
Skeleton Army Executioner Spear Goblins Bomber Zap
Executioner Spear Goblins Zap
Mini P.E.K.K.A Skeleton Army Bomber Zap
Bomber Skeleton Army Executioner Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Skeleton Army Executioner
Spear Goblins Bomber Zap Skeleton Army Executioner
Zap Executioner Spear Goblins Bomber
Mini P.E.K.K.A
Bomber Skeleton Army Spear Goblins Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Spear Goblins Zap
Bomber Zap Mini P.E.K.K.A Executioner
Skeleton Army Spear Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Executioner
Executioner Zap
Mini P.E.K.K.A Skeleton Army Spear Goblins
Mini P.E.K.K.A Skeleton Army
Zap Spear Goblins Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Executioner
Bomber Skeleton Army Executioner
Skeleton Army Spear Goblins Bomber Zap Mini P.E.K.K.A Executioner
Executioner Bomber Zap Mini P.E.K.K.A
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Bomber Executioner Zap
Executioner Spear Goblins Zap
Bomber Executioner
Zap Executioner
Zap
Mini P.E.K.K.A
Zap
Zap Executioner
Executioner
Zap
Spear Goblins Bomber Zap Executioner
Executioner
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Executioner
Bomber Zap
Zap
Zap Bomber Executioner
Zap Executioner
Zap
Zap
Zap Executioner
Zap
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Spear Goblins Skeleton Army
Zap Executioner
Mini P.E.K.K.A Executioner
Bomber Zap Executioner
Zap
Executioner
Zap
Zap Executioner
Zap Executioner

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