My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Musketeer Goblin Cage P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Skeleton King
Giant Snowball
Spear Goblins Bomber Musketeer Skeleton King
Zap
Spear Goblins Bomber Skeleton King
Barbarian Barrel
Spear Goblins Bomber Musketeer Goblin Cage Skeleton King
The Log
Spear Goblins Bomber Musketeer Goblin Cage Skeleton King
Earthquake
Spear Goblins Bomber Goblin Cage Skeleton King
Arrows
Spear Goblins Bomber Skeleton King
Royal Delivery
Spear Goblins Bomber Musketeer Goblin Cage P.E.K.K.A Skeleton King
Fireball
Bomber Musketeer Goblin Cage Skeleton King
Poison
Spear Goblins Bomber Musketeer Goblin Cage Skeleton King
Lightning
Musketeer Goblin Cage Skeleton King
Rocket
Musketeer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap The Log Musketeer Goblin Cage Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bomber Zap The Log

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Cage
Bomber
Zap Goblin Cage P.E.K.K.A
Zap
P.E.K.K.A Spear Goblins Bomber Musketeer Goblin Cage The Log
Musketeer
Zap Goblin Cage P.E.K.K.A The Log
Goblin Cage
Spear Goblins Bomber Zap Musketeer The Log
P.E.K.K.A
Zap Bomber Musketeer The Log
The Log
Zap Musketeer Goblin Cage P.E.K.K.A
Skeleton King

Defense Synergies 2 18

Spear Goblins
Zap Musketeer Goblin Cage P.E.K.K.A The Log Skeleton King
Bomber
Zap Goblin Cage P.E.K.K.A The Log
Zap
Spear Goblins Bomber Musketeer Goblin Cage P.E.K.K.A The Log
Musketeer
The Log Spear Goblins Zap Goblin Cage P.E.K.K.A Skeleton King
Goblin Cage
Spear Goblins Bomber Zap Musketeer The Log
P.E.K.K.A
The Log Spear Goblins Bomber Zap Musketeer
The Log
Musketeer P.E.K.K.A Spear Goblins Bomber Zap Goblin Cage
Skeleton King
Spear Goblins Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Musketeer Goblin Cage The Log
P.E.K.K.A Zap Musketeer Goblin Cage The Log
Goblin Cage P.E.K.K.A Bomber Musketeer
Goblin Cage P.E.K.K.A Musketeer Skeleton King
Bomber Goblin Cage P.E.K.K.A The Log
The Log Spear Goblins Bomber Zap Musketeer
Musketeer Spear Goblins Zap Goblin Cage
Zap Musketeer Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Musketeer Goblin Cage Skeleton King
Spear Goblins Bomber Musketeer
Spear Goblins Bomber Zap Musketeer The Log Skeleton King
Musketeer Spear Goblins Zap
Goblin Cage P.E.K.K.A Bomber Zap Musketeer The Log
Bomber Zap Goblin Cage P.E.K.K.A The Log Skeleton King
P.E.K.K.A Goblin Cage Skeleton King
Zap Goblin Cage P.E.K.K.A The Log
Bomber Musketeer Goblin Cage P.E.K.K.A
Goblin Cage Spear Goblins Bomber Zap Musketeer The Log
Zap Goblin Cage The Log Spear Goblins Bomber Musketeer
P.E.K.K.A Musketeer Goblin Cage
Bomber Spear Goblins Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Goblin Cage P.E.K.K.A
Bomber Zap Musketeer The Log
P.E.K.K.A Spear Goblins Zap Musketeer Goblin Cage The Log
P.E.K.K.A Zap Musketeer Goblin Cage The Log
P.E.K.K.A Musketeer Goblin Cage
Zap Musketeer
P.E.K.K.A Spear Goblins Musketeer Goblin Cage
P.E.K.K.A Goblin Cage
Zap Goblin Cage P.E.K.K.A Spear Goblins The Log
P.E.K.K.A Musketeer Goblin Cage
P.E.K.K.A Musketeer Goblin Cage
P.E.K.K.A Zap Goblin Cage The Log
P.E.K.K.A Goblin Cage Skeleton King
Bomber Musketeer Goblin Cage
Spear Goblins Bomber Zap Musketeer Goblin Cage P.E.K.K.A The Log Skeleton King
Bomber Zap Musketeer Goblin Cage P.E.K.K.A The Log Skeleton King
Bomber Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer The Log
Bomber Zap The Log
Spear Goblins Zap Musketeer
Bomber Musketeer The Log
The Log Zap
The Log Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Spear Goblins Bomber Zap Musketeer The Log
Musketeer The Log
Bomber
Bomber Zap Musketeer The Log
Bomber Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Bomber
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer
Bomber Zap Musketeer The Log
Zap
P.E.K.K.A
The Log
Zap Spear Goblins Musketeer
Zap Musketeer
The Log
Musketeer
The Log Bomber Zap Musketeer Skeleton King
Zap
Musketeer P.E.K.K.A
Zap Musketeer The Log Skeleton King
Zap Musketeer
Zap Musketeer The Log
P.E.K.K.A

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