My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Tesla Balloon P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Balloon Skeleton King
Giant Snowball
Spear Goblins Bomber Balloon Skeleton King
Zap
Spear Goblins Bomber Balloon Skeleton King
Barbarian Barrel
Spear Goblins Bomber Tesla Electro Wizard Skeleton King
The Log
Spear Goblins Bomber Skeleton King
Earthquake
Spear Goblins Bomber Tesla Skeleton King
Arrows
Spear Goblins Bomber Skeleton King
Royal Delivery
Spear Goblins Bomber Balloon P.E.K.K.A Electro Wizard Skeleton King
Fireball
Bomber Tesla Balloon Electro Wizard Skeleton King
Poison
Spear Goblins Bomber Balloon Electro Wizard Skeleton King
Lightning
Tesla Balloon Electro Wizard Skeleton King
Rocket
Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Tesla Electro Wizard Skeleton King Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Zap Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Balloon
Bomber
Zap P.E.K.K.A
Zap
Balloon P.E.K.K.A Electro Wizard Spear Goblins Bomber
Tesla
Balloon
Zap Spear Goblins Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bomber
Electro Wizard
Zap P.E.K.K.A Balloon
Skeleton King

Defense Synergies 2 12

Spear Goblins
Tesla Zap P.E.K.K.A Electro Wizard Skeleton King
Bomber
Zap Tesla P.E.K.K.A Electro Wizard
Zap
Electro Wizard Spear Goblins Bomber Tesla P.E.K.K.A
Tesla
Spear Goblins Bomber Zap Electro Wizard
Balloon
P.E.K.K.A
Spear Goblins Bomber Zap Electro Wizard
Electro Wizard
Zap Spear Goblins Bomber Tesla P.E.K.K.A
Skeleton King
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Tesla Electro Wizard
P.E.K.K.A Bomber Zap Tesla Electro Wizard
Tesla P.E.K.K.A Bomber Electro Wizard
Tesla P.E.K.K.A Bomber Electro Wizard Skeleton King
Bomber P.E.K.K.A
Spear Goblins Bomber Zap Tesla Electro Wizard
Tesla Electro Wizard Spear Goblins Zap
Zap Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Skeleton King
Spear Goblins Bomber Tesla Electro Wizard
Electro Wizard Spear Goblins Bomber Zap Tesla Skeleton King
Tesla Spear Goblins Zap Electro Wizard
Tesla P.E.K.K.A Bomber Zap Electro Wizard
Bomber Zap Tesla P.E.K.K.A Electro Wizard Skeleton King
P.E.K.K.A Tesla Electro Wizard Skeleton King
Zap Tesla P.E.K.K.A Electro Wizard
Tesla Bomber P.E.K.K.A Electro Wizard
Tesla Spear Goblins Bomber Zap Electro Wizard
Zap Spear Goblins Bomber Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Bomber Spear Goblins Tesla P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Tesla
P.E.K.K.A Spear Goblins Zap Electro Wizard
P.E.K.K.A Zap Tesla Electro Wizard
P.E.K.K.A Tesla
Zap Tesla Electro Wizard
P.E.K.K.A Spear Goblins Tesla Electro Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Spear Goblins
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Tesla Skeleton King
Bomber Tesla
Tesla Electro Wizard Spear Goblins Bomber Zap P.E.K.K.A Skeleton King
Bomber Zap Tesla P.E.K.K.A Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Bomber Zap
Spear Goblins Zap
Bomber
Zap
Zap
Electro Wizard
Zap Electro Wizard
Zap
Zap
Spear Goblins Bomber Zap
Bomber
Bomber Zap Electro Wizard
Bomber Zap
Zap
Zap Bomber
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Bomber Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Spear Goblins
Zap Electro Wizard
Electro Wizard
Bomber Zap Skeleton King
Zap
P.E.K.K.A
Zap Electro Wizard Skeleton King
Zap Electro Wizard
Zap Electro Wizard

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