My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Wizard P.E.K.K.A Princess Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Princess Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Skeleton King
Giant Snowball
Spear Goblins Bomber Princess Skeleton King
Zap
Spear Goblins Bomber Princess Skeleton King
Barbarian Barrel
Spear Goblins Bomber Wizard Princess Skeleton King
The Log
Spear Goblins Bomber Princess Skeleton King
Earthquake
Spear Goblins Bomber Skeleton King
Arrows
Spear Goblins Bomber Princess Skeleton King
Royal Delivery
Spear Goblins Bomber Wizard P.E.K.K.A Princess Skeleton King
Fireball
Bomber Wizard Princess Skeleton King
Poison
Spear Goblins Bomber Wizard Princess Skeleton King
Lightning
Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard The Log Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap The Log Princess Skeleton King Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bomber Zap The Log

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Princess
Bomber
Zap P.E.K.K.A
Zap
P.E.K.K.A Spear Goblins Bomber The Log Princess
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Bomber Wizard The Log Princess
The Log
Zap P.E.K.K.A Princess
Princess
Spear Goblins Zap P.E.K.K.A The Log
Skeleton King

Defense Synergies 1 16

Spear Goblins
Zap P.E.K.K.A The Log Skeleton King
Bomber
Zap P.E.K.K.A The Log
Zap
Spear Goblins Bomber P.E.K.K.A The Log Princess
Wizard
P.E.K.K.A The Log Skeleton King
P.E.K.K.A
The Log Spear Goblins Bomber Zap Wizard Princess
The Log
P.E.K.K.A Spear Goblins Bomber Zap Wizard Princess
Princess
Zap P.E.K.K.A The Log Skeleton King
Skeleton King
Spear Goblins Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Wizard The Log
P.E.K.K.A Zap The Log
P.E.K.K.A Bomber
P.E.K.K.A Skeleton King
Bomber P.E.K.K.A The Log Princess
The Log Spear Goblins Bomber Zap
Spear Goblins Zap Wizard Princess
Zap P.E.K.K.A The Log
P.E.K.K.A Princess Skeleton King
Spear Goblins Bomber
Spear Goblins Bomber Zap Wizard The Log Princess Skeleton King
Spear Goblins Zap Wizard Princess
P.E.K.K.A Bomber Zap Wizard The Log
Bomber Wizard Zap P.E.K.K.A The Log Princess Skeleton King
P.E.K.K.A Skeleton King
Zap P.E.K.K.A The Log
Wizard Bomber P.E.K.K.A
Spear Goblins Bomber Zap Wizard The Log
Zap Wizard The Log Spear Goblins Bomber Princess
P.E.K.K.A
Bomber Wizard Spear Goblins P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap P.E.K.K.A
Bomber Zap Wizard The Log
P.E.K.K.A Spear Goblins Zap The Log
P.E.K.K.A Zap The Log
P.E.K.K.A
Wizard Zap Princess
P.E.K.K.A Spear Goblins
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap The Log
P.E.K.K.A Wizard Skeleton King
Wizard Bomber Princess
Spear Goblins Bomber Zap P.E.K.K.A The Log Skeleton King
Bomber Zap Wizard P.E.K.K.A The Log Princess Skeleton King
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Bomber Wizard Zap The Log
Wizard Spear Goblins Zap Princess
Bomber Wizard The Log Princess
The Log Zap Wizard Princess
The Log Zap Wizard
Zap Wizard The Log Princess
Zap Wizard Princess
The Log Princess
Princess
Princess Zap The Log
Spear Goblins Bomber Zap Wizard The Log Princess
Wizard The Log Princess
Bomber
Bomber Zap Wizard The Log Princess
Bomber Zap Wizard The Log Princess
The Log
Wizard Princess
The Log
Zap The Log
Zap The Log Bomber Wizard Princess
The Log Zap Wizard Princess
Zap Wizard The Log Princess
Zap The Log
Zap Wizard Princess
Zap Wizard
Bomber Zap Wizard The Log
Zap Princess
P.E.K.K.A
Wizard The Log Princess
Zap Spear Goblins Princess
Zap Wizard Princess
The Log
Wizard Princess
The Log Bomber Zap Wizard Princess Skeleton King
Zap
P.E.K.K.A
Zap The Log Princess Skeleton King
Zap Princess
Zap The Log Princess
P.E.K.K.A
Wizard

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