My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Archers Cannon Goblin Barrel Skeleton Army
Zap
Spear Goblins Archers Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Archers Cannon Goblin Barrel Skeleton Army
The Log
Spear Goblins Archers Cannon Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Archers Cannon Goblin Barrel Skeleton Army
Arrows
Spear Goblins Archers Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Archers Goblin Barrel Skeleton Army
Fireball
Archers Cannon Goblin Barrel Skeleton Army
Poison
Spear Goblins Archers Cannon Skeleton Army
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Archers Cannon Goblin Barrel Skeleton Army Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Archers Cannon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Mega Knight
Archers
Mega Knight
Cannon
Fireball
The Log Mega Knight
Goblin Barrel
Spear Goblins Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Fireball Mega Knight
Mega Knight
Spear Goblins Archers Fireball Goblin Barrel The Log

Defense Synergies 2 14

Spear Goblins
Archers Cannon Skeleton Army The Log Mega Knight
Archers
Spear Goblins Cannon Skeleton Army The Log Mega Knight
Cannon
The Log Spear Goblins Archers Fireball Skeleton Army
Fireball
The Log Cannon Mega Knight
Goblin Barrel
Skeleton Army
Spear Goblins Archers Cannon The Log
The Log
Cannon Fireball Spear Goblins Archers Skeleton Army Mega Knight
Mega Knight
Spear Goblins Archers Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Fireball The Log
Skeleton Army Cannon The Log Mega Knight
Cannon Skeleton Army Mega Knight Archers
Cannon Skeleton Army Mega Knight
Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Spear Goblins Archers Cannon Mega Knight
Spear Goblins Archers Cannon Fireball
Cannon Fireball The Log Mega Knight
Cannon Skeleton Army
Skeleton Army Spear Goblins Archers Cannon Mega Knight
Archers Skeleton Army Spear Goblins Cannon Fireball The Log Mega Knight
Spear Goblins Archers Fireball
Cannon Skeleton Army Mega Knight Fireball The Log
Fireball Skeleton Army Mega Knight Cannon The Log
Skeleton Army Cannon Mega Knight
Skeleton Army Cannon Fireball The Log Mega Knight
Mega Knight Cannon Fireball Skeleton Army
Cannon Fireball Mega Knight Spear Goblins Archers Skeleton Army The Log
The Log Spear Goblins Archers Cannon Fireball Mega Knight
Cannon
Skeleton Army Mega Knight Spear Goblins Archers Cannon Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Archers Fireball
Fireball Archers The Log Mega Knight
Skeleton Army Mega Knight Spear Goblins The Log
Skeleton Army Mega Knight Fireball The Log
Cannon Skeleton Army Mega Knight
Fireball Archers
Skeleton Army Spear Goblins Archers Fireball
Mega Knight Skeleton Army
Mega Knight Spear Goblins Fireball Skeleton Army The Log
Cannon Skeleton Army
Mega Knight
Skeleton Army Mega Knight Fireball The Log
Skeleton Army Mega Knight Cannon Fireball
Archers Cannon Fireball Skeleton Army Mega Knight
Skeleton Army Spear Goblins Archers Fireball The Log
Mega Knight Archers Cannon Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Spear Goblins
Archers The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Fireball The Log
Fireball The Log Mega Knight
Fireball
Archers Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Archers Fireball
Fireball
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Spear Goblins Archers Fireball Skeleton Army
Fireball Archers
The Log Fireball
Fireball Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight
Fireball Mega Knight

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