My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Valkyrie Witch P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers
Giant Snowball
Spear Goblins Archers Cannon Witch
Zap
Spear Goblins Archers Cannon Witch
Barbarian Barrel
Spear Goblins Archers Cannon Valkyrie Witch
The Log
Spear Goblins Archers Cannon Witch
Earthquake
Spear Goblins Archers Cannon Witch
Arrows
Spear Goblins Archers Witch
Royal Delivery
Spear Goblins Archers Valkyrie Witch P.E.K.K.A
Fireball
Archers Cannon Witch
Poison
Spear Goblins Archers Cannon Witch
Lightning
Cannon Valkyrie Witch Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Archers Cannon Valkyrie Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Archers Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie
Archers
Valkyrie P.E.K.K.A
Cannon
Valkyrie
Spear Goblins Archers Witch P.E.K.K.A
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Archers Valkyrie Witch The Log
The Log
P.E.K.K.A
Goblinstein

Defense Synergies 3 15

Spear Goblins
Archers Cannon Valkyrie P.E.K.K.A The Log
Archers
Valkyrie Spear Goblins Cannon Witch P.E.K.K.A The Log
Cannon
The Log Spear Goblins Archers Valkyrie Witch
Valkyrie
Archers Spear Goblins Cannon Witch P.E.K.K.A The Log
Witch
Archers Cannon Valkyrie The Log
P.E.K.K.A
The Log Spear Goblins Archers Valkyrie
The Log
Cannon P.E.K.K.A Spear Goblins Archers Valkyrie Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Valkyrie The Log
P.E.K.K.A Cannon Valkyrie Witch The Log
Cannon Witch P.E.K.K.A Archers Valkyrie
Cannon Witch P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A The Log
The Log Spear Goblins Archers Cannon Valkyrie
Spear Goblins Archers Cannon Witch
Cannon Valkyrie P.E.K.K.A The Log
Cannon Witch P.E.K.K.A
Spear Goblins Archers Cannon Valkyrie
Archers Valkyrie Witch Spear Goblins Cannon The Log
Spear Goblins Archers Witch
Cannon P.E.K.K.A Valkyrie Witch The Log
Valkyrie Cannon Witch P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon P.E.K.K.A The Log
Cannon Valkyrie Witch P.E.K.K.A
Cannon Valkyrie Spear Goblins Archers Witch The Log
Valkyrie Witch The Log Spear Goblins Archers Cannon
P.E.K.K.A Cannon
Valkyrie Spear Goblins Archers Cannon Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Archers Witch P.E.K.K.A
Archers Valkyrie The Log
P.E.K.K.A Spear Goblins Valkyrie Witch The Log
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Cannon Valkyrie Witch
Archers Witch
P.E.K.K.A Spear Goblins Archers Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Spear Goblins Valkyrie Witch The Log
Witch P.E.K.K.A Cannon
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie The Log
P.E.K.K.A Cannon Valkyrie Witch
Archers Cannon Valkyrie Witch
Witch Spear Goblins Archers Valkyrie P.E.K.K.A The Log
Valkyrie Archers Cannon Witch P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log
Spear Goblins Witch
Archers Witch The Log
The Log
The Log
Valkyrie The Log
Archers
The Log
The Log
Spear Goblins Witch The Log
The Log
Archers The Log
Valkyrie Witch The Log
The Log
The Log
The Log
The Log Valkyrie Witch
Witch
The Log Witch
Witch The Log
The Log
Archers Witch
Witch
The Log
P.E.K.K.A
The Log
Spear Goblins Archers Witch
Archers Witch
The Log
Valkyrie
The Log
P.E.K.K.A
Witch The Log
Witch
Witch The Log
P.E.K.K.A

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