My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Musketeer Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards
Giant Snowball
Spear Goblins Cannon Musketeer Guards
Zap
Spear Goblins Cannon Guards
Barbarian Barrel
Spear Goblins Cannon Musketeer Guards
The Log
Spear Goblins Cannon Musketeer Guards
Earthquake
Spear Goblins Cannon Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Musketeer Guards
Fireball
Cannon Musketeer
Poison
Spear Goblins Cannon Musketeer Guards
Lightning
Cannon Ice Golem Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Ice Golem Guards Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem The Log Arrows Cannon Guards Musketeer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Ice Golem The Log Arrows

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem
Arrows
Cannon
Ice Golem
Spear Goblins Musketeer
Musketeer
Ice Golem The Log
Guards
The Log
Electro Giant
The Log
Musketeer Guards

Defense Synergies 7 12

Spear Goblins
Ice Golem Arrows Cannon Musketeer Guards The Log
Arrows
Spear Goblins Cannon Ice Golem
Cannon
Ice Golem Musketeer The Log Spear Goblins Arrows Guards Electro Giant
Ice Golem
Spear Goblins Cannon Musketeer Arrows Guards The Log
Musketeer
Cannon Ice Golem Guards The Log Spear Goblins
Guards
Musketeer Spear Goblins Cannon Ice Golem The Log
Electro Giant
Cannon
The Log
Cannon Musketeer Spear Goblins Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Ice Golem Musketeer The Log
Cannon Musketeer The Log
Cannon Musketeer
Cannon Musketeer Guards
Arrows The Log
Arrows The Log Spear Goblins Cannon Musketeer Guards
Musketeer Spear Goblins Arrows Cannon
Arrows Cannon Ice Golem Musketeer Electro Giant The Log
Cannon Musketeer
Guards Spear Goblins Cannon Ice Golem Musketeer
Guards Spear Goblins Arrows Cannon Ice Golem Musketeer Electro Giant The Log
Arrows Musketeer Spear Goblins
Cannon Musketeer Guards The Log
Arrows Cannon Guards The Log
Cannon
Cannon Electro Giant The Log
Arrows Cannon Musketeer
Arrows Cannon Spear Goblins Musketeer Guards The Log
Arrows The Log Spear Goblins Cannon Ice Golem Musketeer Guards
Cannon Musketeer
Spear Goblins Arrows Cannon Musketeer Guards Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Ice Golem Electro Giant
Arrows Ice Golem Musketeer The Log
Guards Spear Goblins Ice Golem Musketeer The Log
Guards Ice Golem Musketeer The Log
Cannon Musketeer Guards
Arrows Electro Giant Ice Golem Musketeer
Guards Spear Goblins Ice Golem Musketeer
Spear Goblins Ice Golem The Log
Cannon Musketeer Guards
Musketeer Guards
Arrows Guards Electro Giant The Log
Cannon Ice Golem Guards
Cannon Musketeer Electro Giant
Guards Electro Giant Spear Goblins Ice Golem Musketeer The Log
Arrows Cannon Ice Golem Musketeer Electro Giant The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Musketeer Guards The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Ice Golem Musketeer Guards The Log
Arrows The Log
Arrows Electro Giant Spear Goblins Ice Golem Musketeer
Arrows Musketeer The Log
Arrows The Log Ice Golem
Arrows The Log
Musketeer Guards
Arrows Musketeer The Log
Arrows Musketeer
Ice Golem Musketeer The Log
Arrows Musketeer
Arrows Ice Golem Musketeer The Log
Spear Goblins Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows Electro Giant The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows Ice Golem Electro Giant The Log
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Ice Golem Musketeer Electro Giant
Musketeer Guards Electro Giant
Arrows Musketeer The Log
Arrows
Arrows The Log
Spear Goblins Musketeer Guards
Arrows Musketeer
Arrows The Log
Musketeer
Arrows The Log Ice Golem Musketeer
Arrows Electro Giant
Musketeer
Electro Giant Musketeer Guards The Log
Musketeer
Musketeer Electro Giant The Log

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