My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Elixir Golem Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Royal Hogs Guards
Giant Snowball
Spear Goblins Cannon Royal Hogs Guards
Zap
Spear Goblins Cannon Royal Hogs Guards
Barbarian Barrel
Electro Spirit Spear Goblins Cannon Elixir Golem Royal Hogs Guards
The Log
Electro Spirit Spear Goblins Cannon Elixir Golem Mini P.E.K.K.A Royal Hogs Guards
Earthquake
Spear Goblins Cannon Elixir Golem Royal Hogs Guards
Arrows
Electro Spirit Spear Goblins Royal Hogs Guards
Royal Delivery
Electro Spirit Spear Goblins Elixir Golem Mini P.E.K.K.A Royal Hogs Guards
Fireball
Cannon Elixir Golem Royal Hogs
Poison
Spear Goblins Cannon Elixir Golem Royal Hogs Guards
Lightning
Cannon Mini P.E.K.K.A
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Arrows Elixir Golem Mini P.E.K.K.A Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Arrows Cannon Elixir Golem Guards Mini P.E.K.K.A Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Spear Goblins Arrows Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Spear Goblins
Elixir Golem Mini P.E.K.K.A Royal Hogs
Arrows
Royal Hogs Elixir Golem Mini P.E.K.K.A
Cannon
Elixir Golem
Spear Goblins Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Arrows Elixir Golem Royal Hogs
Royal Hogs
Arrows Spear Goblins Mini P.E.K.K.A Guards
Guards
Royal Hogs

Defense Synergies 0 9

Electro Spirit
Spear Goblins
Arrows Cannon Mini P.E.K.K.A Guards
Arrows
Spear Goblins Cannon Mini P.E.K.K.A
Cannon
Spear Goblins Arrows Mini P.E.K.K.A Guards
Elixir Golem
Mini P.E.K.K.A
Spear Goblins Arrows Cannon Guards
Royal Hogs
Guards
Spear Goblins Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Guards
Arrows Mini P.E.K.K.A
Arrows Electro Spirit Spear Goblins Cannon Guards
Electro Spirit Spear Goblins Arrows Cannon
Electro Spirit Arrows Cannon
Cannon Mini P.E.K.K.A
Guards Spear Goblins Cannon Mini P.E.K.K.A
Guards Electro Spirit Spear Goblins Arrows Cannon
Arrows Spear Goblins
Cannon Mini P.E.K.K.A Guards
Electro Spirit Arrows Cannon Mini P.E.K.K.A Guards
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A
Arrows Cannon Mini P.E.K.K.A
Arrows Cannon Electro Spirit Spear Goblins Guards
Arrows Electro Spirit Spear Goblins Cannon Guards
Mini P.E.K.K.A Cannon
Electro Spirit Spear Goblins Arrows Cannon Mini P.E.K.K.A Guards
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Spear Goblins
Arrows Mini P.E.K.K.A
Guards Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Guards
Cannon Mini P.E.K.K.A Guards
Arrows Electro Spirit
Mini P.E.K.K.A Guards Spear Goblins
Mini P.E.K.K.A
Electro Spirit Spear Goblins Mini P.E.K.K.A
Cannon Guards
Mini P.E.K.K.A Guards
Arrows Guards
Mini P.E.K.K.A Cannon Guards
Cannon
Guards Electro Spirit Spear Goblins Mini P.E.K.K.A
Arrows Electro Spirit Cannon Mini P.E.K.K.A
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards
Arrows
Arrows Electro Spirit Spear Goblins
Arrows
Arrows
Arrows
Mini P.E.K.K.A Guards
Arrows
Arrows
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows Electro Spirit
Arrows
Arrows
Arrows
Arrows
Electro Spirit Guards
Mini P.E.K.K.A
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Spear Goblins Guards
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Electro Spirit Guards

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