My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Prince P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Prince P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Prince
Giant Snowball
Spear Goblins Cannon Skeleton Army
Zap
Spear Goblins Cannon Skeleton Army Prince
Barbarian Barrel
Spear Goblins Cannon Skeleton Army
The Log
Spear Goblins Cannon Skeleton Army Prince
Earthquake
Spear Goblins Cannon Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Skeleton Army Prince P.E.K.K.A
Fireball
Cannon Skeleton Army
Poison
Spear Goblins Cannon Skeleton Army
Lightning
Cannon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army Prince P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Cannon Skeleton Army Prince Lightning P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Cannon Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Prince Golem
Arrows
P.E.K.K.A Golem Prince Lightning
Cannon
Skeleton Army
Prince
Spear Goblins Arrows Lightning Golem
Lightning
Golem Arrows Prince
P.E.K.K.A
Arrows
Golem
Arrows Lightning Spear Goblins Prince

Defense Synergies 0 12

Spear Goblins
Arrows Cannon Skeleton Army Prince P.E.K.K.A
Arrows
Spear Goblins Cannon Prince Lightning P.E.K.K.A
Cannon
Spear Goblins Arrows Skeleton Army Prince
Skeleton Army
Spear Goblins Cannon Prince
Prince
Spear Goblins Arrows Cannon Skeleton Army
Lightning
Arrows
P.E.K.K.A
Spear Goblins Arrows
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Cannon
Skeleton Army P.E.K.K.A Cannon Prince
Cannon Skeleton Army Prince P.E.K.K.A Lightning
Cannon Skeleton Army Prince P.E.K.K.A
Lightning Arrows Skeleton Army Prince P.E.K.K.A
Arrows Skeleton Army Spear Goblins Cannon
Lightning Spear Goblins Arrows Cannon
Lightning Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Skeleton Army Prince
Skeleton Army Spear Goblins Cannon Prince
Skeleton Army Spear Goblins Arrows Cannon
Arrows Spear Goblins
Cannon Skeleton Army Prince P.E.K.K.A Lightning
Skeleton Army Arrows Cannon Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon Prince
Skeleton Army Cannon Prince Lightning P.E.K.K.A
Arrows Cannon Skeleton Army Prince P.E.K.K.A
Arrows Cannon Spear Goblins Skeleton Army Prince
Arrows Spear Goblins Cannon
P.E.K.K.A Cannon Prince
Skeleton Army Spear Goblins Arrows Cannon Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Prince P.E.K.K.A
Arrows Prince Lightning
Skeleton Army P.E.K.K.A Spear Goblins Prince Lightning
Skeleton Army Prince Lightning P.E.K.K.A
P.E.K.K.A Cannon Skeleton Army Prince
Arrows
Skeleton Army Prince P.E.K.K.A Spear Goblins Lightning
P.E.K.K.A Skeleton Army Prince
Lightning P.E.K.K.A Spear Goblins Skeleton Army Prince
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Prince
Skeleton Army Lightning P.E.K.K.A Arrows Prince
Skeleton Army Prince Lightning P.E.K.K.A Cannon
Cannon Skeleton Army
Skeleton Army Spear Goblins Prince Lightning P.E.K.K.A
Arrows Cannon P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows Prince
Arrows
Arrows Spear Goblins
Arrows
Arrows Lightning
Arrows Lightning
Lightning Prince
Lightning Arrows Prince
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows Prince
Lightning Spear Goblins Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows Prince
Lightning Arrows
Lightning Prince
Lightning Arrows
Prince Lightning
Lightning Arrows
Arrows
Arrows Lightning
Lightning Arrows Prince
Lightning Arrows
Lightning Arrows
Lightning
Lightning
Lightning Arrows
Lightning Arrows
P.E.K.K.A Prince
Arrows Lightning
Lightning Spear Goblins Skeleton Army Prince
Lightning Arrows
Arrows
Lightning Prince
Arrows Lightning
Lightning Arrows
Prince P.E.K.K.A
Lightning
Lightning
Lightning Prince
Prince P.E.K.K.A
Lightning

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