My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Ice Wizard Inferno Dragon Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Mega Knight Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Inferno Dragon
Giant Snowball
Spear Goblins Cannon Inferno Dragon
Zap
Spear Goblins Cannon Inferno Dragon
Barbarian Barrel
Spear Goblins Cannon Elixir Golem Ice Wizard
The Log
Spear Goblins Cannon Elixir Golem
Earthquake
Spear Goblins Cannon Elixir Golem
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Elixir Golem Ice Wizard Inferno Dragon
Fireball
Cannon Elixir Golem Ice Wizard Inferno Dragon
Poison
Spear Goblins Cannon Elixir Golem Ice Wizard
Lightning
Cannon Ice Wizard Inferno Dragon Archer Queen
Rocket
Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Poison Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Cannon Elixir Golem Ice Wizard Poison Inferno Dragon Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Cannon Elixir Golem Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elixir Golem Inferno Dragon Mega Knight
Cannon
Elixir Golem
Poison Spear Goblins Ice Wizard Inferno Dragon
Poison
Elixir Golem Mega Knight
Ice Wizard
Elixir Golem
Inferno Dragon
Mega Knight Spear Goblins Elixir Golem
Mega Knight
Inferno Dragon Spear Goblins Poison Archer Queen
Archer Queen
Mega Knight

Defense Synergies 0 14

Spear Goblins
Cannon Poison Ice Wizard Inferno Dragon Mega Knight
Cannon
Spear Goblins Poison Ice Wizard Inferno Dragon Archer Queen
Elixir Golem
Poison
Spear Goblins Cannon Ice Wizard Mega Knight
Ice Wizard
Spear Goblins Cannon Poison Inferno Dragon Mega Knight
Inferno Dragon
Spear Goblins Cannon Ice Wizard Mega Knight
Mega Knight
Spear Goblins Poison Ice Wizard Inferno Dragon
Archer Queen
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon
Inferno Dragon Cannon Ice Wizard Mega Knight
Cannon Mega Knight Ice Wizard Inferno Dragon
Cannon Inferno Dragon Ice Wizard Mega Knight
Poison Mega Knight
Spear Goblins Cannon Ice Wizard Mega Knight
Inferno Dragon Spear Goblins Cannon Poison Ice Wizard
Cannon Poison Mega Knight
Cannon Inferno Dragon Ice Wizard Archer Queen
Spear Goblins Cannon Ice Wizard Mega Knight
Poison Ice Wizard Spear Goblins Cannon Mega Knight
Inferno Dragon Spear Goblins Poison Ice Wizard
Cannon Mega Knight Ice Wizard
Mega Knight Cannon Poison
Inferno Dragon Cannon Mega Knight
Cannon Inferno Dragon Mega Knight
Mega Knight Cannon Poison
Cannon Mega Knight Spear Goblins Ice Wizard
Poison Spear Goblins Cannon Ice Wizard Inferno Dragon Mega Knight
Cannon Inferno Dragon
Mega Knight Spear Goblins Cannon Poison
Cannon Inferno Dragon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins
Poison Inferno Dragon Mega Knight
Mega Knight Spear Goblins
Mega Knight
Cannon Inferno Dragon Mega Knight
Poison Ice Wizard
Spear Goblins Ice Wizard
Mega Knight Inferno Dragon
Mega Knight Spear Goblins Poison Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Poison Archer Queen
Mega Knight Cannon
Cannon Mega Knight
Spear Goblins Poison Inferno Dragon Archer Queen
Poison Mega Knight Cannon Ice Wizard Inferno Dragon Archer Queen
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Ice Wizard
Poison
Poison
Poison Mega Knight
Poison Spear Goblins Ice Wizard
Poison
Poison Ice Wizard
Poison
Poison
Poison
Poison Archer Queen
Poison
Poison
Poison
Spear Goblins Poison
Poison Mega Knight
Poison
Poison Mega Knight
Poison Mega Knight
Poison Mega Knight
Poison
Poison
Poison Ice Wizard Mega Knight
Inferno Dragon
Poison Ice Wizard
Poison Mega Knight
Poison
Poison Ice Wizard
Poison
Poison Mega Knight
Poison
Mega Knight
Poison
Spear Goblins
Poison Ice Wizard Archer Queen
Poison Mega Knight
Poison
Poison Archer Queen
Mega Knight Archer Queen
Poison Archer Queen
Poison Archer Queen
Poison Mega Knight Archer Queen
Inferno Dragon
Mega Knight
Poison

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