My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Prince Electro Dragon Bandit Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Prince Bandit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Prince Bandit Mighty Miner
Giant Snowball
Spear Goblins Cannon Wall Breakers Electro Dragon Mighty Miner
Zap
Spear Goblins Cannon Wall Breakers Prince Bandit Mighty Miner
Barbarian Barrel
Spear Goblins Cannon Wall Breakers Bandit
The Log
Spear Goblins Cannon Wall Breakers Prince Bandit
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins Wall Breakers
Royal Delivery
Spear Goblins Wall Breakers Prince Electro Dragon Bandit
Fireball
Cannon Wall Breakers Electro Dragon Bandit Mighty Miner
Poison
Spear Goblins Cannon Electro Dragon
Lightning
Cannon Prince Electro Dragon Bandit Mighty Miner
Rocket
Prince Electro Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Prince Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Cannon Bandit Fireball Mighty Miner Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Cannon Bandit

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Wall Breakers Prince Bandit
Cannon
Fireball
Wall Breakers
Wall Breakers
Spear Goblins Fireball
Prince
Spear Goblins
Electro Dragon
Bandit
Spear Goblins
Mighty Miner

Defense Synergies 0 10

Spear Goblins
Cannon Prince Electro Dragon Bandit
Cannon
Spear Goblins Fireball Prince Electro Dragon Bandit Mighty Miner
Fireball
Cannon Bandit
Wall Breakers
Prince
Spear Goblins Cannon
Electro Dragon
Spear Goblins Cannon
Bandit
Spear Goblins Cannon Fireball
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Fireball Electro Dragon
Cannon Prince Electro Dragon Bandit
Cannon Prince Electro Dragon Bandit
Cannon Prince Electro Dragon Bandit
Fireball Prince
Fireball Spear Goblins Cannon Electro Dragon Bandit
Spear Goblins Cannon Fireball Electro Dragon
Cannon Fireball Electro Dragon Bandit
Cannon Mighty Miner Prince
Spear Goblins Cannon Prince Bandit
Spear Goblins Cannon Fireball Electro Dragon Bandit
Spear Goblins Fireball Electro Dragon
Cannon Prince Fireball Electro Dragon Bandit
Fireball Cannon Prince Electro Dragon
Cannon Prince Bandit
Cannon Fireball Prince Bandit
Cannon Fireball Prince Electro Dragon
Cannon Fireball Spear Goblins Prince Electro Dragon Bandit
Spear Goblins Cannon Fireball Electro Dragon Bandit
Cannon Prince
Spear Goblins Cannon Fireball Prince Electro Dragon Bandit
Cannon Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Prince Bandit
Fireball Bandit Prince Electro Dragon
Bandit Spear Goblins Prince Electro Dragon
Prince Fireball Bandit
Cannon Prince Bandit Mighty Miner
Fireball Electro Dragon
Prince Spear Goblins Fireball Bandit
Mighty Miner Prince
Electro Dragon Spear Goblins Fireball Prince Bandit
Cannon
Prince Electro Dragon
Fireball Prince
Prince Cannon Fireball Bandit
Cannon Fireball Electro Dragon
Electro Dragon Spear Goblins Fireball Prince Mighty Miner
Cannon Fireball Electro Dragon Mighty Miner
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Bandit
Fireball Electro Dragon Bandit
Fireball Electro Dragon Bandit
Fireball Prince
Fireball
Fireball Spear Goblins Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Bandit
Fireball Prince Electro Dragon
Fireball Prince Electro Dragon Bandit
Fireball Electro Dragon
Fireball Bandit
Fireball Electro Dragon Bandit
Fireball Prince
Spear Goblins Fireball Electro Dragon Bandit
Fireball Electro Dragon Bandit
Fireball
Fireball Prince Electro Dragon Bandit
Fireball Electro Dragon
Fireball Prince
Fireball
Prince
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Bandit
Fireball Prince Electro Dragon Bandit
Fireball Bandit
Fireball Electro Dragon
Electro Dragon Fireball
Fireball
Fireball Electro Dragon Bandit
Fireball Electro Dragon
Mighty Miner Prince
Fireball
Spear Goblins Fireball Prince Electro Dragon Bandit
Fireball Electro Dragon
Fireball
Fireball Prince Electro Dragon
Fireball Electro Dragon
Fireball
Prince Electro Dragon
Electro Dragon Fireball
Fireball Electro Dragon
Electro Dragon Fireball Prince Bandit
Prince
Fireball Electro Dragon

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