My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch Giant Skeleton Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Mini P.E.K.K.A Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Giant Skeleton Skeleton King
Giant Snowball
Spear Goblins Cannon Minion Horde Witch Skeleton King
Zap
Spear Goblins Cannon Minion Horde Witch Skeleton King
Barbarian Barrel
Spear Goblins Cannon Witch Giant Skeleton Ice Wizard Skeleton King
The Log
Spear Goblins Cannon Mini P.E.K.K.A Witch Giant Skeleton Skeleton King
Earthquake
Spear Goblins Cannon Witch Skeleton King
Arrows
Spear Goblins Minion Horde Witch Skeleton King
Royal Delivery
Spear Goblins Minion Horde Mini P.E.K.K.A Witch Giant Skeleton Ice Wizard Skeleton King
Fireball
Cannon Minion Horde Witch Ice Wizard Skeleton King
Poison
Spear Goblins Cannon Minion Horde Witch Ice Wizard Skeleton King
Lightning
Cannon Mini P.E.K.K.A Witch Ice Wizard Skeleton King
Rocket
Minion Horde Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Cannon Ice Wizard Mini P.E.K.K.A Skeleton King Minion Horde Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Cannon Ice Wizard Mini P.E.K.K.A

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Giant Skeleton
Cannon
Minion Horde
Giant Skeleton
Mini P.E.K.K.A
Spear Goblins Giant Skeleton Ice Wizard
Witch
Giant Skeleton Skeleton King
Giant Skeleton
Spear Goblins Minion Horde Mini P.E.K.K.A Witch Ice Wizard
Ice Wizard
Mini P.E.K.K.A Giant Skeleton
Skeleton King
Witch

Defense Synergies 0 15

Spear Goblins
Cannon Mini P.E.K.K.A Giant Skeleton Ice Wizard Skeleton King
Cannon
Spear Goblins Mini P.E.K.K.A Witch Ice Wizard
Minion Horde
Ice Wizard
Mini P.E.K.K.A
Spear Goblins Cannon Witch Ice Wizard
Witch
Cannon Mini P.E.K.K.A Giant Skeleton Ice Wizard
Giant Skeleton
Spear Goblins Witch Ice Wizard
Ice Wizard
Spear Goblins Cannon Minion Horde Mini P.E.K.K.A Witch Giant Skeleton Skeleton King
Skeleton King
Spear Goblins Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Minion Horde
Minion Horde Mini P.E.K.K.A Cannon Witch Ice Wizard
Cannon Minion Horde Mini P.E.K.K.A Witch Giant Skeleton Ice Wizard
Cannon Minion Horde Mini P.E.K.K.A Witch Ice Wizard Skeleton King
Mini P.E.K.K.A Giant Skeleton
Spear Goblins Cannon Ice Wizard
Minion Horde Spear Goblins Cannon Witch Ice Wizard
Cannon Giant Skeleton
Cannon Minion Horde Mini P.E.K.K.A Witch Ice Wizard Skeleton King
Spear Goblins Cannon Minion Horde Mini P.E.K.K.A Giant Skeleton Ice Wizard
Minion Horde Witch Ice Wizard Spear Goblins Cannon Giant Skeleton Skeleton King
Minion Horde Spear Goblins Witch Ice Wizard
Cannon Minion Horde Mini P.E.K.K.A Witch Giant Skeleton Ice Wizard
Cannon Minion Horde Mini P.E.K.K.A Witch Skeleton King
Mini P.E.K.K.A Cannon Minion Horde Skeleton King
Minion Horde Cannon Mini P.E.K.K.A
Minion Horde Cannon Mini P.E.K.K.A Witch
Cannon Spear Goblins Minion Horde Witch Ice Wizard
Witch Spear Goblins Cannon Giant Skeleton Ice Wizard
Mini P.E.K.K.A Cannon
Spear Goblins Cannon Minion Horde Mini P.E.K.K.A Witch Giant Skeleton
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Witch Giant Skeleton
Mini P.E.K.K.A
Giant Skeleton Spear Goblins Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Minion Horde
Giant Skeleton Cannon Minion Horde Mini P.E.K.K.A Witch
Minion Horde Witch Ice Wizard
Mini P.E.K.K.A Spear Goblins Minion Horde Witch Giant Skeleton Ice Wizard
Mini P.E.K.K.A Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Spear Goblins Mini P.E.K.K.A Witch
Witch Cannon Minion Horde
Minion Horde Mini P.E.K.K.A Witch Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Cannon Minion Horde Witch Skeleton King
Cannon Minion Horde Witch
Witch Spear Goblins Minion Horde Mini P.E.K.K.A Giant Skeleton Skeleton King
Cannon Minion Horde Mini P.E.K.K.A Witch Giant Skeleton Ice Wizard Skeleton King
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Ice Wizard
Minion Horde Giant Skeleton
Giant Skeleton
Minion Horde
Spear Goblins Minion Horde Witch Ice Wizard
Minion Horde Witch
Ice Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde
Minion Horde
Spear Goblins Minion Horde Witch
Minion Horde
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A
Witch
Minion Horde Giant Skeleton
Minion Horde
Witch Ice Wizard
Minion Horde Witch
Witch Ice Wizard
Witch
Minion Horde Witch Ice Wizard
Minion Horde Witch
Minion Horde Mini P.E.K.K.A
Minion Horde
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Spear Goblins Witch
Witch Ice Wizard
Minion Horde Mini P.E.K.K.A
Skeleton King
Giant Skeleton
Minion Horde
Minion Horde Witch Giant Skeleton Skeleton King
Witch
Witch Giant Skeleton

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