My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Cannon Hog Rider
Zap
Spear Goblins Cannon
Barbarian Barrel
Spear Goblins Knight Cannon Magic Archer
The Log
Spear Goblins Cannon Hog Rider
Earthquake
Spear Goblins Cannon Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Hog Rider Magic Archer
Fireball
Cannon Hog Rider Magic Archer
Poison
Spear Goblins Cannon Magic Archer
Lightning
Knight Cannon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Cannon Tornado Fireball Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Cannon

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider
Knight
Spear Goblins Hog Rider Fireball The Log Magic Archer
Cannon
Fireball
Hog Rider Tornado Knight The Log Magic Archer
Hog Rider
Spear Goblins Knight Fireball The Log Tornado Magic Archer
Tornado
Fireball Magic Archer Hog Rider The Log
The Log
Hog Rider Knight Fireball Tornado Magic Archer
Magic Archer
Tornado Knight Fireball Hog Rider The Log

Defense Synergies 7 9

Spear Goblins
Knight Cannon The Log
Knight
Spear Goblins Cannon Magic Archer Fireball Tornado The Log
Cannon
Knight The Log Spear Goblins Fireball Magic Archer
Fireball
Tornado The Log Knight Cannon
Hog Rider
Tornado
Fireball Magic Archer Knight The Log
The Log
Cannon Fireball Spear Goblins Knight Tornado Magic Archer
Magic Archer
Knight Tornado Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Fireball The Log Magic Archer
Knight Cannon The Log
Cannon Tornado Knight
Cannon Knight
Fireball Tornado The Log
Fireball Tornado The Log Spear Goblins Cannon Magic Archer
Tornado Spear Goblins Cannon Fireball Magic Archer
Cannon Fireball The Log Magic Archer
Cannon Tornado
Knight Tornado Spear Goblins Cannon
Spear Goblins Knight Cannon Fireball Tornado The Log Magic Archer
Spear Goblins Fireball Tornado Magic Archer
Cannon Knight Fireball The Log
Fireball Cannon Tornado The Log Magic Archer
Knight Cannon
Tornado Cannon Fireball The Log
Knight Cannon Fireball Tornado
Cannon Fireball Spear Goblins Knight Tornado The Log Magic Archer
Tornado The Log Spear Goblins Knight Cannon Fireball Magic Archer
Cannon Tornado
Spear Goblins Knight Cannon Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball
Fireball Knight The Log Magic Archer
Spear Goblins Knight The Log
Knight Fireball Tornado The Log
Knight Cannon
Fireball Tornado Magic Archer
Spear Goblins Knight Fireball
Knight
Spear Goblins Knight Fireball Tornado The Log Magic Archer
Cannon
Knight
Fireball Tornado The Log
Knight Cannon Fireball
Cannon Fireball Magic Archer
Spear Goblins Knight Fireball Tornado The Log Magic Archer
Cannon Fireball The Log Magic Archer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight The Log
Fireball Tornado The Log Magic Archer
Fireball The Log Magic Archer
Knight Fireball The Log
Fireball The Log Magic Archer
Fireball Spear Goblins Tornado Magic Archer
Tornado The Log Magic Archer
Fireball The Log Tornado Magic Archer
Fireball The Log Tornado
Fireball Tornado
Knight Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Spear Goblins Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball Tornado
Fireball The Log Magic Archer
Fireball Tornado The Log Magic Archer
Fireball The Log Magic Archer
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Magic Archer
Fireball The Log Tornado Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Spear Goblins Fireball Magic Archer
Fireball Tornado Magic Archer
The Log Fireball
Fireball Knight Magic Archer
The Log Fireball Magic Archer
Fireball Tornado
Fireball Tornado The Log Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado The Log Magic Archer
Fireball

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