My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Wizard Witch Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Witch Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Night Witch
Giant Snowball
Spear Goblins Dart Goblin Skeleton Army Witch Night Witch
Zap
Spear Goblins Dart Goblin Skeleton Army Witch Night Witch
Barbarian Barrel
Spear Goblins Dart Goblin Valkyrie Wizard Skeleton Army Witch Ice Wizard Night Witch
The Log
Spear Goblins Dart Goblin Skeleton Army Witch
Earthquake
Spear Goblins Skeleton Army Witch
Arrows
Spear Goblins Dart Goblin Skeleton Army Witch Night Witch
Royal Delivery
Spear Goblins Dart Goblin Valkyrie Wizard Skeleton Army Witch Ice Wizard Night Witch
Fireball
Dart Goblin Wizard Skeleton Army Witch Ice Wizard Night Witch
Poison
Spear Goblins Dart Goblin Wizard Skeleton Army Witch Ice Wizard Night Witch
Lightning
Valkyrie Wizard Witch Ice Wizard Night Witch
Rocket
Valkyrie Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Skeleton Army Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Dart Goblin Skeleton Army Ice Wizard Valkyrie Night Witch Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Dart Goblin Skeleton Army Ice Wizard

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Dart Goblin
Dart Goblin
Valkyrie Spear Goblins
Valkyrie
Spear Goblins Dart Goblin Wizard Witch
Wizard
Valkyrie
Skeleton Army
Witch
Valkyrie
Ice Wizard
Night Witch

Defense Synergies 0 18

Spear Goblins
Dart Goblin Valkyrie Skeleton Army Ice Wizard Night Witch
Dart Goblin
Spear Goblins Valkyrie Skeleton Army Ice Wizard Night Witch
Valkyrie
Spear Goblins Dart Goblin Wizard Witch Ice Wizard Night Witch
Wizard
Valkyrie Skeleton Army Ice Wizard
Skeleton Army
Spear Goblins Dart Goblin Wizard Ice Wizard
Witch
Valkyrie Ice Wizard
Ice Wizard
Spear Goblins Dart Goblin Valkyrie Wizard Skeleton Army Witch Night Witch
Night Witch
Spear Goblins Dart Goblin Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Valkyrie Wizard
Skeleton Army Dart Goblin Valkyrie Witch Ice Wizard Night Witch
Skeleton Army Witch Dart Goblin Valkyrie Ice Wizard Night Witch
Skeleton Army Witch Night Witch Dart Goblin Valkyrie Ice Wizard
Valkyrie Skeleton Army
Skeleton Army Spear Goblins Dart Goblin Valkyrie Ice Wizard Night Witch
Dart Goblin Spear Goblins Wizard Witch Ice Wizard Night Witch
Dart Goblin Valkyrie
Witch Skeleton Army Ice Wizard Night Witch
Skeleton Army Spear Goblins Dart Goblin Valkyrie Ice Wizard Night Witch
Dart Goblin Valkyrie Skeleton Army Witch Ice Wizard Spear Goblins Wizard Night Witch
Spear Goblins Dart Goblin Wizard Witch Ice Wizard Night Witch
Skeleton Army Night Witch Valkyrie Wizard Witch Ice Wizard
Valkyrie Wizard Skeleton Army Dart Goblin Witch Night Witch
Skeleton Army
Skeleton Army
Wizard Valkyrie Skeleton Army Witch Night Witch
Valkyrie Spear Goblins Dart Goblin Wizard Skeleton Army Witch Ice Wizard Night Witch
Valkyrie Wizard Witch Spear Goblins Dart Goblin Ice Wizard
Dart Goblin
Valkyrie Wizard Skeleton Army Spear Goblins Dart Goblin Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins Witch
Valkyrie Wizard
Skeleton Army Spear Goblins Valkyrie Witch
Valkyrie Skeleton Army Night Witch
Valkyrie Skeleton Army Witch Night Witch
Wizard Dart Goblin Witch Ice Wizard
Skeleton Army Spear Goblins Dart Goblin Valkyrie Witch Ice Wizard Night Witch
Valkyrie Skeleton Army
Spear Goblins Valkyrie Skeleton Army Witch
Witch Dart Goblin Skeleton Army
Dart Goblin Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Witch Night Witch
Wizard Dart Goblin Valkyrie Skeleton Army Witch
Skeleton Army Witch Spear Goblins Dart Goblin Valkyrie Night Witch
Valkyrie Dart Goblin Wizard Witch Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin Valkyrie
Wizard Valkyrie
Wizard Spear Goblins Dart Goblin Witch Ice Wizard
Dart Goblin Wizard Witch
Dart Goblin Wizard Ice Wizard
Dart Goblin Wizard
Night Witch
Dart Goblin Valkyrie Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Spear Goblins Dart Goblin Wizard Witch
Dart Goblin Wizard
Night Witch
Dart Goblin Wizard
Dart Goblin Valkyrie Wizard Witch
Night Witch
Wizard
Valkyrie Wizard Witch Ice Wizard
Witch
Dart Goblin Wizard Witch Ice Wizard
Wizard Witch
Dart Goblin
Dart Goblin Wizard Witch Ice Wizard Night Witch
Dart Goblin Wizard Witch
Night Witch
Dart Goblin Wizard Night Witch
Wizard
Spear Goblins Dart Goblin Skeleton Army Witch Night Witch
Dart Goblin Wizard Witch Ice Wizard
Dart Goblin Valkyrie Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Wizard

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