My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Musketeer Baby Dragon Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Goblin Barrel Dark Prince
Giant Snowball
Spear Goblins Musketeer Goblin Barrel Baby Dragon
Zap
Spear Goblins Goblin Barrel Dark Prince
Barbarian Barrel
Spear Goblins Elixir Golem Musketeer Goblin Barrel Dark Prince Ice Wizard
The Log
Spear Goblins Elixir Golem Musketeer Goblin Barrel Dark Prince
Earthquake
Spear Goblins Elixir Golem Goblin Barrel
Arrows
Spear Goblins Goblin Barrel
Royal Delivery
Spear Goblins Elixir Golem Musketeer Goblin Barrel Baby Dragon Dark Prince Ice Wizard
Fireball
Elixir Golem Musketeer Goblin Barrel Baby Dragon Ice Wizard
Poison
Spear Goblins Elixir Golem Musketeer Ice Wizard
Lightning
Musketeer Baby Dragon Dark Prince Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Rocket Baby Dragon Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Elixir Golem Goblin Barrel Ice Wizard Musketeer Baby Dragon Dark Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Elixir Golem Goblin Barrel Ice Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Elixir Golem Baby Dragon Dark Prince
Elixir Golem
Spear Goblins Musketeer Goblin Barrel Baby Dragon Ice Wizard
Musketeer
Elixir Golem Baby Dragon Dark Prince
Rocket
Goblin Barrel
Spear Goblins Dark Prince Elixir Golem Baby Dragon Ice Wizard
Baby Dragon
Spear Goblins Elixir Golem Musketeer Goblin Barrel Dark Prince Ice Wizard
Dark Prince
Goblin Barrel Spear Goblins Musketeer Baby Dragon Ice Wizard
Ice Wizard
Elixir Golem Goblin Barrel Baby Dragon Dark Prince

Defense Synergies 1 8

Spear Goblins
Musketeer Baby Dragon Dark Prince Ice Wizard
Elixir Golem
Musketeer
Spear Goblins Baby Dragon Dark Prince
Rocket
Goblin Barrel
Baby Dragon
Ice Wizard Spear Goblins Musketeer Dark Prince
Dark Prince
Spear Goblins Musketeer Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Spear Goblins Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Musketeer Baby Dragon
Musketeer Dark Prince Ice Wizard
Rocket Musketeer Dark Prince Ice Wizard
Musketeer Dark Prince Ice Wizard
Rocket Dark Prince
Spear Goblins Musketeer Baby Dragon Dark Prince Ice Wizard
Musketeer Rocket Spear Goblins Baby Dragon Ice Wizard
Rocket Musketeer Baby Dragon
Musketeer Ice Wizard
Spear Goblins Musketeer Dark Prince Ice Wizard
Ice Wizard Spear Goblins Musketeer Baby Dragon Dark Prince
Musketeer Spear Goblins Baby Dragon Ice Wizard
Musketeer Rocket Dark Prince Ice Wizard
Rocket Baby Dragon Dark Prince
Rocket
Musketeer Dark Prince
Spear Goblins Musketeer Baby Dragon Dark Prince Ice Wizard
Baby Dragon Spear Goblins Musketeer Dark Prince Ice Wizard
Musketeer
Dark Prince Spear Goblins Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Dark Prince
Musketeer Rocket Baby Dragon
Spear Goblins Musketeer Rocket Dark Prince
Rocket Dark Prince Musketeer
Musketeer Dark Prince
Rocket Musketeer Baby Dragon Ice Wizard
Rocket Dark Prince Spear Goblins Musketeer Ice Wizard
Dark Prince
Rocket Spear Goblins Baby Dragon Dark Prince
Musketeer
Musketeer Dark Prince
Rocket Dark Prince
Rocket Dark Prince
Musketeer Baby Dragon
Spear Goblins Musketeer Rocket Baby Dragon Dark Prince
Musketeer Baby Dragon Dark Prince Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Baby Dragon
Musketeer Baby Dragon Ice Wizard
Rocket Baby Dragon
Musketeer Rocket Dark Prince
Rocket Baby Dragon Dark Prince
Spear Goblins Musketeer Rocket Baby Dragon Ice Wizard
Musketeer Baby Dragon
Baby Dragon Ice Wizard
Rocket Musketeer
Rocket Musketeer Dark Prince
Musketeer Rocket Baby Dragon
Rocket Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Rocket Spear Goblins Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Rocket
Rocket
Rocket Musketeer Baby Dragon Dark Prince
Rocket Baby Dragon
Rocket Musketeer Baby Dragon
Rocket
Rocket Musketeer
Rocket Musketeer Baby Dragon
Baby Dragon Dark Prince Ice Wizard
Musketeer Baby Dragon Ice Wizard
Musketeer Baby Dragon
Rocket Musketeer Baby Dragon
Musketeer Baby Dragon Ice Wizard
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket
Spear Goblins Musketeer Rocket Dark Prince
Rocket Musketeer Baby Dragon Ice Wizard
Musketeer Rocket Baby Dragon Dark Prince
Musketeer Baby Dragon
Rocket
Musketeer Dark Prince
Musketeer Rocket Baby Dragon
Musketeer Rocket
Musketeer Rocket Baby Dragon Dark Prince
Rocket

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