My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Battle Ram Executioner Ice Wizard Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Battle Ram
Giant Snowball
Spear Goblins Battle Ram
Zap
Spear Goblins Battle Ram
Barbarian Barrel
Spear Goblins Elixir Golem Battle Ram Executioner Ice Wizard Royal Ghost
The Log
Spear Goblins Elixir Golem Battle Ram
Earthquake
Spear Goblins Elixir Golem
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Elixir Golem Battle Ram Executioner Ice Wizard Royal Ghost Mother Witch
Fireball
Elixir Golem Battle Ram Executioner Ice Wizard Mother Witch
Poison
Spear Goblins Elixir Golem Executioner Ice Wizard Mother Witch
Lightning
Battle Ram Executioner Ice Wizard Mother Witch
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Battle Ram Freeze Executioner Ice Wizard Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Elixir Golem Ice Wizard Royal Ghost Battle Ram Freeze Mother Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Elixir Golem Ice Wizard Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elixir Golem Battle Ram Royal Ghost
Elixir Golem
Spear Goblins Executioner Ice Wizard Royal Ghost Mother Witch
Battle Ram
Spear Goblins Freeze Royal Ghost Mother Witch
Freeze
Battle Ram
Executioner
Elixir Golem
Ice Wizard
Elixir Golem
Royal Ghost
Spear Goblins Elixir Golem Battle Ram Mother Witch
Mother Witch
Elixir Golem Battle Ram Royal Ghost

Defense Synergies 0 4

Spear Goblins
Ice Wizard Royal Ghost
Elixir Golem
Battle Ram
Freeze
Executioner
Ice Wizard
Spear Goblins Mother Witch
Royal Ghost
Spear Goblins Mother Witch
Mother Witch
Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Executioner
Executioner Ice Wizard
Freeze Executioner Ice Wizard
Ice Wizard
Freeze Spear Goblins Executioner Ice Wizard Royal Ghost Mother Witch
Spear Goblins Freeze Executioner Ice Wizard
Ice Wizard
Spear Goblins Ice Wizard Royal Ghost
Executioner Ice Wizard Mother Witch Spear Goblins Freeze Royal Ghost
Executioner Spear Goblins Ice Wizard
Freeze Ice Wizard
Executioner Freeze Royal Ghost
Freeze
Executioner
Spear Goblins Executioner Ice Wizard Royal Ghost
Freeze Executioner Spear Goblins Ice Wizard Royal Ghost Mother Witch
Royal Ghost Spear Goblins Executioner Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Ghost
Executioner Royal Ghost
Spear Goblins
Executioner
Executioner Mother Witch Freeze Ice Wizard
Spear Goblins Ice Wizard
Freeze Spear Goblins
Executioner
Executioner
Spear Goblins Freeze Executioner
Executioner Freeze Ice Wizard Royal Ghost Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Executioner Ice Wizard Royal Ghost
Freeze
Executioner
Executioner Mother Witch Spear Goblins Freeze Ice Wizard
Executioner
Freeze Executioner Ice Wizard
Executioner
Executioner
Freeze
Spear Goblins Executioner
Executioner
Freeze
Executioner
Mother Witch
Freeze Mother Witch Executioner Ice Wizard
Executioner Ice Wizard Royal Ghost
Executioner Ice Wizard Mother Witch
Freeze
Freeze
Spear Goblins Freeze
Executioner Ice Wizard
Freeze
Executioner
Executioner
Executioner
Freeze
Executioner
Freeze Executioner Royal Ghost

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