My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Valkyrie Baby Dragon Inferno Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Skeleton Army Inferno Dragon
Giant Snowball
Spear Goblins Skeleton Army Baby Dragon Inferno Dragon
Zap
Spear Goblins Skeleton Army Inferno Dragon
Barbarian Barrel
Spear Goblins Elixir Golem Valkyrie Skeleton Army
The Log
Spear Goblins Elixir Golem Skeleton Army
Earthquake
Spear Goblins Elixir Golem Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Elixir Golem Valkyrie Skeleton Army Baby Dragon Inferno Dragon Mother Witch
Fireball
Elixir Golem Skeleton Army Baby Dragon Inferno Dragon Mother Witch
Poison
Spear Goblins Elixir Golem Skeleton Army Mother Witch
Lightning
Valkyrie Baby Dragon Inferno Dragon Mother Witch
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Valkyrie Skeleton Army Baby Dragon Inferno Dragon Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Elixir Golem Skeleton Army Valkyrie Baby Dragon Inferno Dragon Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Elixir Golem Skeleton Army Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Elixir Golem Baby Dragon Inferno Dragon Mega Knight
Elixir Golem
Spear Goblins Baby Dragon Inferno Dragon Mother Witch
Valkyrie
Spear Goblins Baby Dragon Mother Witch
Skeleton Army
Baby Dragon
Spear Goblins Elixir Golem Valkyrie Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Elixir Golem Baby Dragon
Mother Witch
Elixir Golem Valkyrie Mega Knight
Mega Knight
Inferno Dragon Spear Goblins Baby Dragon Mother Witch

Defense Synergies 0 13

Spear Goblins
Valkyrie Skeleton Army Baby Dragon Inferno Dragon Mega Knight
Elixir Golem
Valkyrie
Spear Goblins Baby Dragon Mother Witch
Skeleton Army
Spear Goblins Inferno Dragon
Baby Dragon
Spear Goblins Valkyrie Inferno Dragon Mother Witch Mega Knight
Inferno Dragon
Spear Goblins Skeleton Army Baby Dragon Mega Knight
Mother Witch
Valkyrie Baby Dragon Mega Knight
Mega Knight
Spear Goblins Baby Dragon Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Baby Dragon
Skeleton Army Inferno Dragon Valkyrie Mega Knight
Skeleton Army Mega Knight Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Spear Goblins Valkyrie Baby Dragon Mother Witch Mega Knight
Inferno Dragon Spear Goblins Baby Dragon
Valkyrie Baby Dragon Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Spear Goblins Valkyrie Mega Knight
Valkyrie Skeleton Army Mother Witch Spear Goblins Baby Dragon Mega Knight
Inferno Dragon Spear Goblins Baby Dragon
Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Baby Dragon
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Mega Knight Valkyrie Skeleton Army
Valkyrie Mega Knight Spear Goblins Skeleton Army Baby Dragon
Valkyrie Baby Dragon Spear Goblins Inferno Dragon Mother Witch Mega Knight
Inferno Dragon
Valkyrie Skeleton Army Mega Knight Spear Goblins Baby Dragon Mother Witch
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Spear Goblins
Valkyrie Baby Dragon Inferno Dragon Mega Knight
Skeleton Army Mega Knight Spear Goblins Valkyrie
Valkyrie Skeleton Army Mega Knight
Valkyrie Skeleton Army Inferno Dragon Mega Knight
Mother Witch Baby Dragon
Skeleton Army Spear Goblins Valkyrie
Mega Knight Valkyrie Skeleton Army Inferno Dragon
Mega Knight Spear Goblins Valkyrie Skeleton Army Baby Dragon Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Baby Dragon Mega Knight
Skeleton Army Spear Goblins Valkyrie Baby Dragon Inferno Dragon
Valkyrie Mega Knight Baby Dragon Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Valkyrie Baby Dragon Mega Knight
Mother Witch Spear Goblins Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Spear Goblins Baby Dragon
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Valkyrie Baby Dragon Mother Witch Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Mother Witch Valkyrie Baby Dragon Mega Knight
Inferno Dragon
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Mother Witch
Mega Knight
Mega Knight
Spear Goblins Skeleton Army
Baby Dragon
Valkyrie Baby Dragon Mega Knight
Baby Dragon
Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Inferno Dragon
Mega Knight

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