My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Skeleton Barrel Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Skeleton Barrel Mini P.E.K.K.A Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Skeleton Barrel Hog Rider Bandit
Giant Snowball
Fire Spirit Spear Goblins Archers Skeleton Barrel Hog Rider
Zap
Fire Spirit Spear Goblins Archers Skeleton Barrel Bandit
Barbarian Barrel
Fire Spirit Spear Goblins Archers Skeleton Barrel Bandit
The Log
Fire Spirit Spear Goblins Archers Skeleton Barrel Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Spear Goblins Archers Hog Rider
Arrows
Fire Spirit Spear Goblins Archers Skeleton Barrel
Royal Delivery
Fire Spirit Spear Goblins Archers Skeleton Barrel Mini P.E.K.K.A Hog Rider Bandit
Fireball
Archers Skeleton Barrel Hog Rider Bandit
Poison
Spear Goblins Archers Skeleton Barrel
Lightning
Mini P.E.K.K.A Bandit Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Skeleton Barrel Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Archers Skeleton Barrel Bandit Mini P.E.K.K.A Hog Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Archers Skeleton Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Skeleton Barrel Mini P.E.K.K.A Bandit
Spear Goblins
Skeleton Barrel Hog Rider Mini P.E.K.K.A Bandit
Archers
Skeleton Barrel Mini P.E.K.K.A Hog Rider Bandit
Skeleton Barrel
Spear Goblins Fire Spirit Archers Mini P.E.K.K.A Hog Rider Bandit
Mini P.E.K.K.A
Fire Spirit Spear Goblins Archers Skeleton Barrel Hog Rider
Hog Rider
Fire Spirit Spear Goblins Archers Skeleton Barrel Mini P.E.K.K.A Bandit
Bandit
Fire Spirit Spear Goblins Archers Skeleton Barrel Hog Rider
Goblinstein

Defense Synergies 0 7

Fire Spirit
Spear Goblins Mini P.E.K.K.A
Spear Goblins
Fire Spirit Archers Mini P.E.K.K.A Bandit
Archers
Spear Goblins Mini P.E.K.K.A Bandit
Skeleton Barrel
Mini P.E.K.K.A
Fire Spirit Spear Goblins Archers
Hog Rider
Bandit
Spear Goblins Archers
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Fire Spirit Archers Bandit
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Fire Spirit Spear Goblins Archers Bandit
Fire Spirit Spear Goblins Archers
Skeleton Barrel Bandit
Mini P.E.K.K.A
Fire Spirit Spear Goblins Archers Mini P.E.K.K.A Bandit
Archers Spear Goblins Bandit
Spear Goblins Archers
Mini P.E.K.K.A Fire Spirit Bandit
Fire Spirit Mini P.E.K.K.A
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Fire Spirit Spear Goblins Archers Bandit
Fire Spirit Spear Goblins Archers Bandit
Mini P.E.K.K.A
Fire Spirit Spear Goblins Archers Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Archers Bandit
Bandit Archers Skeleton Barrel Mini P.E.K.K.A
Bandit Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Bandit
Fire Spirit Archers Skeleton Barrel
Mini P.E.K.K.A Spear Goblins Archers Bandit
Mini P.E.K.K.A
Spear Goblins Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Bandit
Archers
Spear Goblins Archers Mini P.E.K.K.A
Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel
Fire Spirit
Fire Spirit Spear Goblins Skeleton Barrel
Fire Spirit Archers
Fire Spirit Skeleton Barrel
Skeleton Barrel Bandit
Fire Spirit Mini P.E.K.K.A
Skeleton Barrel Bandit
Fire Spirit Archers
Fire Spirit Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel
Spear Goblins Skeleton Barrel Bandit
Skeleton Barrel Bandit
Mini P.E.K.K.A
Fire Spirit Archers Skeleton Barrel Mini P.E.K.K.A Bandit
Fire Spirit Skeleton Barrel
Skeleton Barrel
Fire Spirit
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Fire Spirit Archers
Skeleton Barrel
Mini P.E.K.K.A
Bandit
Skeleton Barrel Fire Spirit Spear Goblins Archers Bandit
Fire Spirit Archers
Mini P.E.K.K.A
Skeleton Barrel
Skeleton Barrel Bandit

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