My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Tombstone Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Elite Barbarians Giant
Giant Snowball
Fire Spirit Spear Goblins Bomber Bats Tombstone
Zap
Fire Spirit Spear Goblins Bomber Bats Tombstone
Barbarian Barrel
Fire Spirit Spear Goblins Bomber Elite Barbarians Tombstone
The Log
Fire Spirit Spear Goblins Bomber Elite Barbarians Tombstone
Earthquake
Spear Goblins Bomber Tombstone
Arrows
Fire Spirit Spear Goblins Bomber Bats Tombstone
Royal Delivery
Fire Spirit Spear Goblins Bomber Bats Elite Barbarians
Fireball
Bomber Elite Barbarians Tombstone
Poison
Spear Goblins Bomber Bats Tombstone
Lightning
Elite Barbarians Tombstone
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bomber Bats The Log Tombstone Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bomber Bats

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Giant
Spear Goblins
Elite Barbarians Giant
Bomber
Giant Bats Elite Barbarians
Bats
Giant Bomber Elite Barbarians
Elite Barbarians
Fire Spirit Spear Goblins Bomber Bats The Log
Tombstone
Giant
Bomber Bats Fire Spirit Spear Goblins The Log
The Log
Elite Barbarians Giant

Defense Synergies 0 10

Fire Spirit
Spear Goblins The Log
Spear Goblins
Fire Spirit Bats Tombstone The Log
Bomber
Bats Tombstone The Log
Bats
Spear Goblins Bomber The Log
Elite Barbarians
The Log
Tombstone
Spear Goblins Bomber
Giant
The Log
Fire Spirit Spear Goblins Bomber Bats Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Tombstone The Log
Elite Barbarians Bats Tombstone The Log
Fire Spirit Bomber Bats Elite Barbarians Tombstone
Elite Barbarians Bats Tombstone
Bomber Elite Barbarians Tombstone The Log
The Log Fire Spirit Spear Goblins Bomber Bats
Bats Fire Spirit Spear Goblins Tombstone
The Log
Elite Barbarians Tombstone
Elite Barbarians Fire Spirit Spear Goblins Bomber
Bats Spear Goblins Bomber Tombstone The Log
Spear Goblins Bats
Tombstone Fire Spirit Bomber Bats Elite Barbarians The Log
Fire Spirit Bomber Bats Tombstone The Log
Elite Barbarians Tombstone
Elite Barbarians The Log
Bomber Bats Elite Barbarians Tombstone
Fire Spirit Tombstone Spear Goblins Bomber Bats Elite Barbarians The Log
The Log Fire Spirit Spear Goblins Bomber Bats Tombstone
Elite Barbarians
Bomber Fire Spirit Spear Goblins Bats Elite Barbarians The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Tombstone
Bomber Elite Barbarians The Log
Tombstone Spear Goblins Bats Elite Barbarians The Log
Bats Elite Barbarians The Log
Elite Barbarians Tombstone
Fire Spirit Bats
Spear Goblins Bats Elite Barbarians Tombstone
Elite Barbarians
Spear Goblins Bats Elite Barbarians Tombstone The Log
Tombstone
Bats Elite Barbarians Tombstone
Elite Barbarians The Log
Elite Barbarians Tombstone
Bomber
Elite Barbarians Tombstone Spear Goblins Bomber Bats The Log
Bats Bomber Elite Barbarians The Log
Bomber Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Bomber Fire Spirit The Log
Fire Spirit Spear Goblins Bats
Fire Spirit Bomber The Log
The Log Fire Spirit
The Log
Fire Spirit Bats Elite Barbarians
The Log
Fire Spirit
Fire Spirit Elite Barbarians The Log
Elite Barbarians The Log
Spear Goblins Bomber The Log
The Log
Bomber Bats
Fire Spirit Bomber The Log
Fire Spirit Bomber The Log
The Log
The Log
The Log
The Log Fire Spirit Bomber
The Log
The Log
The Log
Elite Barbarians Fire Spirit Bats
Bats
Elite Barbarians
Bomber The Log
The Log
Fire Spirit Spear Goblins Bats Tombstone
Fire Spirit
The Log
The Log Bomber
Elite Barbarians
Bats Elite Barbarians The Log
Bats
The Log

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