My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Barbarian Hut Dark Prince Executioner Royal Ghost Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dark Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Night Witch
Giant Snowball
Spear Goblins Night Witch
Zap
Spear Goblins Dark Prince Night Witch
Barbarian Barrel
Spear Goblins Barbarian Hut Dark Prince Executioner Royal Ghost Magic Archer Night Witch
The Log
Spear Goblins Barbarian Hut Dark Prince
Earthquake
Spear Goblins Barbarian Hut
Arrows
Spear Goblins Night Witch
Royal Delivery
Spear Goblins Dark Prince Executioner Royal Ghost Magic Archer Night Witch
Fireball
Barbarian Hut Executioner Magic Archer Night Witch
Poison
Spear Goblins Barbarian Hut Executioner Magic Archer Night Witch
Lightning
Barbarian Hut Dark Prince Executioner Magic Archer Night Witch
Rocket
Barbarian Hut Executioner Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Executioner Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince Executioner Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Royal Ghost Fireball Dark Prince Magic Archer Night Witch Executioner Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Royal Ghost Fireball Dark Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Dark Prince Royal Ghost
Fireball
Dark Prince Magic Archer
Barbarian Hut
Spear Goblins Dark Prince Royal Ghost Magic Archer
Dark Prince
Spear Goblins Fireball Barbarian Hut Executioner Royal Ghost Magic Archer
Executioner
Dark Prince
Royal Ghost
Spear Goblins Barbarian Hut Dark Prince Magic Archer
Magic Archer
Fireball Barbarian Hut Dark Prince Royal Ghost
Night Witch

Defense Synergies 0 12

Spear Goblins
Barbarian Hut Dark Prince Royal Ghost Night Witch
Fireball
Barbarian Hut Dark Prince
Barbarian Hut
Spear Goblins Fireball Magic Archer
Dark Prince
Spear Goblins Fireball Executioner Royal Ghost Magic Archer Night Witch
Executioner
Dark Prince
Royal Ghost
Spear Goblins Dark Prince
Magic Archer
Barbarian Hut Dark Prince Night Witch
Night Witch
Spear Goblins Dark Prince Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Fireball Executioner Magic Archer
Barbarian Hut Dark Prince Executioner Night Witch
Barbarian Hut Dark Prince Executioner Night Witch
Barbarian Hut Night Witch Dark Prince
Fireball Dark Prince
Fireball Spear Goblins Dark Prince Executioner Royal Ghost Magic Archer Night Witch
Spear Goblins Fireball Barbarian Hut Executioner Magic Archer Night Witch
Barbarian Hut Fireball Magic Archer
Barbarian Hut Night Witch
Spear Goblins Dark Prince Royal Ghost Night Witch
Executioner Spear Goblins Fireball Dark Prince Royal Ghost Magic Archer Night Witch
Executioner Spear Goblins Fireball Barbarian Hut Magic Archer Night Witch
Barbarian Hut Night Witch Fireball Dark Prince
Fireball Barbarian Hut Executioner Dark Prince Royal Ghost Magic Archer Night Witch
Barbarian Hut
Barbarian Hut Fireball
Barbarian Hut Fireball Dark Prince Executioner Night Witch
Fireball Spear Goblins Barbarian Hut Dark Prince Executioner Royal Ghost Magic Archer Night Witch
Executioner Spear Goblins Fireball Barbarian Hut Dark Prince Royal Ghost Magic Archer
Barbarian Hut
Dark Prince Royal Ghost Spear Goblins Fireball Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Spear Goblins Fireball Dark Prince Royal Ghost
Fireball Executioner Royal Ghost Magic Archer
Spear Goblins Barbarian Hut Dark Prince
Dark Prince Fireball Barbarian Hut Night Witch
Barbarian Hut Dark Prince Executioner Night Witch
Fireball Executioner Magic Archer
Dark Prince Spear Goblins Fireball Barbarian Hut Night Witch
Barbarian Hut Dark Prince
Spear Goblins Fireball Barbarian Hut Dark Prince Magic Archer
Barbarian Hut
Dark Prince
Fireball Dark Prince
Dark Prince Fireball Barbarian Hut Executioner Night Witch
Fireball Barbarian Hut Executioner Magic Archer
Spear Goblins Fireball Barbarian Hut Dark Prince Executioner Magic Archer Night Witch
Executioner Fireball Barbarian Hut Dark Prince Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Barbarian Hut Royal Ghost
Fireball Executioner Royal Ghost Magic Archer
Fireball Barbarian Hut Magic Archer
Fireball Barbarian Hut Dark Prince
Fireball Executioner Dark Prince Magic Archer
Fireball Executioner Spear Goblins Magic Archer
Executioner Magic Archer
Fireball Barbarian Hut Executioner Magic Archer
Fireball
Fireball Night Witch
Fireball Dark Prince Magic Archer
Fireball Executioner Magic Archer
Fireball Barbarian Hut Executioner Magic Archer
Fireball Magic Archer
Fireball Barbarian Hut Magic Archer
Spear Goblins Fireball Barbarian Hut Executioner Magic Archer
Magic Archer Fireball Barbarian Hut Executioner
Fireball
Night Witch
Fireball Dark Prince Executioner Magic Archer
Fireball Magic Archer
Fireball Magic Archer Night Witch
Fireball
Fireball Barbarian Hut
Fireball Dark Prince Executioner Magic Archer
Fireball Executioner Royal Ghost Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Executioner Magic Archer Night Witch
Fireball
Fireball Night Witch
Fireball Magic Archer Night Witch
Fireball Magic Archer
Fireball Magic Archer
Spear Goblins Fireball Barbarian Hut Dark Prince Magic Archer Night Witch
Fireball Executioner Magic Archer
Fireball
Fireball Dark Prince Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball
Dark Prince Executioner
Fireball Magic Archer
Fireball Executioner Magic Archer
Fireball Dark Prince Executioner Royal Ghost Magic Archer

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