My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Goblin Hut Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Prince
Giant Snowball
Spear Goblins Bats Goblin Gang Goblin Hut
Zap
Spear Goblins Bats Goblin Gang Goblin Hut Prince Goblin Giant
Barbarian Barrel
Spear Goblins Goblin Gang Goblin Hut
The Log
Spear Goblins Goblin Gang Goblin Hut Prince
Earthquake
Spear Goblins Goblin Gang Goblin Hut
Arrows
Spear Goblins Bats Goblin Gang Goblin Hut
Royal Delivery
Spear Goblins Bats Goblin Gang Goblin Hut Prince
Fireball
Goblin Gang Goblin Hut
Poison
Spear Goblins Bats Goblin Gang Goblin Hut
Lightning
Goblin Hut Prince
Rocket
Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Goblin Gang Fireball Goblin Hut Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Goblin Gang

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Goblin Hut Prince Goblin Giant
Bats
Prince Goblin Giant
Goblin Gang
Spear Goblins Goblin Hut Prince Goblin Giant
Fireball
Goblin Giant The Log
Goblin Hut
Spear Goblins Goblin Gang Prince Goblin Giant The Log
Prince
Spear Goblins Bats Goblin Gang Goblin Hut The Log
Goblin Giant
Fireball Spear Goblins Bats Goblin Gang Goblin Hut The Log
The Log
Fireball Goblin Hut Prince Goblin Giant

Defense Synergies 3 14

Spear Goblins
Bats Goblin Gang Goblin Hut Prince Goblin Giant The Log
Bats
Spear Goblins Prince Goblin Giant The Log
Goblin Gang
Spear Goblins Goblin Hut Prince The Log
Fireball
Goblin Giant The Log Goblin Hut
Goblin Hut
Spear Goblins Goblin Gang Fireball
Prince
The Log Spear Goblins Bats Goblin Gang
Goblin Giant
Fireball Spear Goblins Bats The Log
The Log
Fireball Prince Spear Goblins Bats Goblin Gang Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Goblin Hut Goblin Giant The Log
Bats Goblin Gang Goblin Hut Prince The Log
Goblin Gang Goblin Hut Prince Bats
Goblin Hut Prince Bats Goblin Gang
Fireball Prince The Log
Goblin Gang Fireball The Log Spear Goblins Bats
Bats Spear Goblins Goblin Gang Fireball Goblin Hut
Fireball Goblin Giant The Log
Goblin Gang Goblin Hut Prince
Goblin Gang Spear Goblins Prince
Bats Goblin Gang Spear Goblins Fireball Goblin Hut Goblin Giant The Log
Spear Goblins Bats Goblin Gang Fireball Goblin Hut
Goblin Hut Prince Bats Goblin Gang Fireball The Log
Fireball Bats Goblin Gang Goblin Hut Prince The Log
Goblin Gang Goblin Hut Prince
Goblin Gang Fireball Goblin Hut Prince The Log
Bats Goblin Gang Fireball Goblin Hut Prince
Fireball Spear Goblins Bats Goblin Gang Goblin Hut Prince The Log
The Log Spear Goblins Bats Fireball Goblin Hut
Goblin Hut Prince
Goblin Gang Spear Goblins Bats Fireball Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Fireball Goblin Hut Prince
Fireball Goblin Gang Prince The Log
Goblin Gang Spear Goblins Bats Goblin Hut Prince Goblin Giant The Log
Goblin Gang Prince Bats Fireball Goblin Giant The Log
Goblin Gang Goblin Hut Prince Goblin Giant
Fireball Bats Goblin Gang Goblin Hut Goblin Giant
Goblin Gang Prince Spear Goblins Bats Fireball Goblin Hut Goblin Giant
Prince Goblin Giant
Spear Goblins Bats Fireball Goblin Hut Prince The Log
Goblin Gang Goblin Hut Goblin Giant
Bats Goblin Hut Prince
Fireball Prince Goblin Giant The Log
Prince Goblin Gang Fireball Goblin Giant
Fireball
Goblin Gang Goblin Hut Spear Goblins Bats Fireball Prince Goblin Giant The Log
Bats Fireball Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball Goblin Hut Goblin Giant The Log
Fireball Prince The Log
Fireball The Log
Fireball Spear Goblins Bats Goblin Giant
The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Fireball Prince
Fireball Prince The Log
Fireball
Fireball Goblin Hut The Log
Fireball
Fireball Goblin Hut Prince The Log
Spear Goblins Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball
Bats
Fireball Prince The Log
Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball Prince The Log
Fireball The Log
Bats Fireball
Bats Fireball Goblin Hut
Fireball
Fireball The Log
Fireball
Prince
Fireball The Log
Spear Goblins Bats Goblin Gang Fireball Goblin Hut Prince
Fireball
The Log Fireball
Fireball Goblin Gang Prince
The Log Fireball
Fireball
Prince
Bats Goblin Gang Fireball The Log
Bats Fireball
Fireball Prince Goblin Giant The Log

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