My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Prince Goblin Giant Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Prince Goblin Giant Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Prince Night Witch Lava Hound
Giant Snowball
Spear Goblins Night Witch Lava Hound
Zap
Spear Goblins Prince Goblin Giant Night Witch Lava Hound
Barbarian Barrel
Spear Goblins Heal Spirit Wizard Night Witch
The Log
Spear Goblins Heal Spirit Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins Heal Spirit Night Witch Lava Hound
Royal Delivery
Spear Goblins Heal Spirit Wizard Prince Night Witch Lava Hound
Fireball
Wizard Night Witch Lava Hound
Poison
Spear Goblins Wizard Night Witch Lava Hound
Lightning
Wizard Prince Night Witch
Rocket
Wizard Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Fireball Night Witch Wizard Prince Goblin Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Spear Goblins Fireball Night Witch

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Heal Spirit Prince Goblin Giant
Heal Spirit
Prince Spear Goblins Wizard Goblin Giant Night Witch
Fireball
Goblin Giant Lava Hound
Wizard
Heal Spirit Prince Goblin Giant
Prince
Heal Spirit Spear Goblins Wizard
Goblin Giant
Fireball Spear Goblins Heal Spirit Wizard Night Witch
Night Witch
Heal Spirit Goblin Giant Lava Hound
Lava Hound
Fireball Night Witch

Defense Synergies 1 4

Spear Goblins
Prince Goblin Giant Night Witch
Heal Spirit
Fireball
Goblin Giant
Wizard
Prince
Prince
Spear Goblins Wizard
Goblin Giant
Fireball Spear Goblins
Night Witch
Spear Goblins
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard Goblin Giant
Prince Night Witch
Prince Night Witch
Prince Night Witch
Fireball Prince
Fireball Spear Goblins Night Witch
Spear Goblins Fireball Wizard Night Witch
Fireball Goblin Giant
Prince Night Witch
Spear Goblins Prince Night Witch
Spear Goblins Fireball Wizard Goblin Giant Night Witch
Spear Goblins Fireball Wizard Night Witch
Prince Night Witch Fireball Wizard
Fireball Wizard Prince Night Witch
Prince
Fireball Prince
Wizard Fireball Prince Night Witch
Fireball Spear Goblins Wizard Prince Night Witch
Wizard Spear Goblins Fireball
Prince
Wizard Spear Goblins Fireball Prince Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Prince
Fireball Wizard Prince
Spear Goblins Prince Goblin Giant
Prince Fireball Goblin Giant Night Witch
Prince Goblin Giant Night Witch
Fireball Wizard Goblin Giant
Prince Spear Goblins Fireball Goblin Giant Night Witch
Prince Goblin Giant
Spear Goblins Fireball Prince
Goblin Giant
Prince
Fireball Prince Goblin Giant
Prince Fireball Wizard Goblin Giant Night Witch
Wizard Fireball
Spear Goblins Fireball Prince Goblin Giant Night Witch
Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Giant
Fireball Prince
Fireball Wizard
Fireball Wizard Spear Goblins Goblin Giant
Wizard
Fireball Wizard
Fireball Wizard
Fireball Prince Night Witch
Fireball Wizard Prince
Fireball Wizard
Fireball
Fireball
Fireball Prince
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Night Witch
Fireball Wizard Prince
Fireball Wizard
Fireball Prince Night Witch
Fireball Wizard
Prince
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard Prince
Fireball
Fireball Wizard Night Witch
Fireball Wizard
Fireball Night Witch
Fireball Wizard Night Witch
Fireball
Prince
Fireball Wizard
Spear Goblins Fireball Prince Night Witch
Fireball Wizard
Fireball
Fireball Wizard Prince
Fireball Wizard
Fireball
Prince
Fireball
Fireball
Fireball Prince Goblin Giant
Prince
Fireball Wizard

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