My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Elixir Collector Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Bandit Ram Rider
Giant Snowball
Spear Goblins Goblin Barrel Ram Rider
Zap
Spear Goblins Goblin Barrel Bandit Ram Rider
Barbarian Barrel
Spear Goblins Wizard Goblin Barrel Bandit
The Log
Spear Goblins Goblin Barrel Bandit Ram Rider
Earthquake
Spear Goblins Elixir Collector Goblin Barrel
Arrows
Spear Goblins Goblin Barrel
Royal Delivery
Spear Goblins Wizard Goblin Barrel Bandit Ram Rider
Fireball
Wizard Elixir Collector Goblin Barrel Bandit Ram Rider
Poison
Spear Goblins Wizard Elixir Collector
Lightning
Wizard Elixir Collector Bandit Ram Rider
Rocket
Wizard Elixir Collector Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Goblin Barrel Bandit Fireball Wizard Ram Rider Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Goblin Barrel Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Bandit Ram Rider
Fireball
The Log Ram Rider
Wizard
Bandit Ram Rider
Elixir Collector
Goblin Barrel
Spear Goblins Bandit Ram Rider
The Log
Fireball Bandit Ram Rider
Bandit
Spear Goblins Wizard Goblin Barrel The Log Ram Rider
Ram Rider
Spear Goblins Fireball Wizard Goblin Barrel The Log Bandit

Defense Synergies 1 9

Spear Goblins
The Log Bandit
Fireball
The Log Bandit Ram Rider
Wizard
The Log Bandit
Elixir Collector
Goblin Barrel
The Log
Fireball Spear Goblins Wizard Bandit Ram Rider
Bandit
Spear Goblins Fireball Wizard The Log Ram Rider
Ram Rider
Fireball The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard The Log Ram Rider
The Log Bandit Ram Rider
Ram Rider Bandit
Bandit Ram Rider
Fireball The Log
Fireball The Log Spear Goblins Bandit
Ram Rider Spear Goblins Fireball Wizard
Fireball The Log Bandit Ram Rider
Spear Goblins Bandit
Spear Goblins Fireball Wizard The Log Bandit Ram Rider
Spear Goblins Fireball Wizard Ram Rider
Fireball Wizard The Log Bandit Ram Rider
Fireball Wizard The Log
Bandit Ram Rider
Fireball The Log Bandit Ram Rider
Wizard Fireball
Fireball Spear Goblins Wizard The Log Bandit Ram Rider
Wizard The Log Spear Goblins Fireball Bandit Ram Rider
Ram Rider
Wizard Spear Goblins Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Bandit
Fireball Bandit Wizard The Log
Bandit Spear Goblins The Log Ram Rider
Fireball The Log Bandit Ram Rider
Bandit Ram Rider
Fireball Wizard Ram Rider
Spear Goblins Fireball Bandit Ram Rider
Spear Goblins Fireball The Log Bandit
Fireball The Log
Fireball Wizard Bandit Ram Rider
Wizard Fireball
Spear Goblins Fireball The Log
Fireball Wizard The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit Ram Rider
Fireball The Log Bandit
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Spear Goblins Ram Rider
Wizard The Log
Fireball The Log Wizard Ram Rider
Fireball The Log Wizard Bandit Ram Rider
Fireball
Fireball Wizard The Log Bandit Ram Rider
Fireball Wizard
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Spear Goblins Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log Bandit
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Bandit Ram Rider
Fireball Wizard The Log Bandit Ram Rider
Fireball The Log Bandit
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Fireball
Fireball Wizard The Log
Spear Goblins Fireball Bandit
Fireball Wizard Ram Rider
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log Bandit
Fireball Wizard

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