My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Goblin Cage Wizard Balloon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon
Giant Snowball
Spear Goblins Balloon
Zap
Spear Goblins Firecracker Balloon
Barbarian Barrel
Spear Goblins Firecracker Goblin Cage Wizard
The Log
Spear Goblins Firecracker Goblin Cage
Earthquake
Spear Goblins Firecracker Goblin Cage
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Firecracker Goblin Cage Wizard Balloon
Fireball
Firecracker Goblin Cage Wizard Balloon
Poison
Spear Goblins Firecracker Goblin Cage Wizard Balloon
Lightning
Goblin Cage Wizard Balloon Monk
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Firecracker Tornado Goblin Cage Wizard Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Firecracker Tornado

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Goblin Cage Balloon
Firecracker
Spear Goblins Goblin Cage Tornado Balloon Monk
Goblin Cage
Spear Goblins Firecracker Balloon The Log
Wizard
Tornado Balloon
Tornado
Wizard Firecracker Balloon The Log
Balloon
Spear Goblins Firecracker Goblin Cage Wizard Tornado The Log
The Log
Goblin Cage Tornado Balloon
Monk
Firecracker

Defense Synergies 2 10

Spear Goblins
Firecracker Goblin Cage The Log
Firecracker
The Log Spear Goblins Goblin Cage Tornado
Goblin Cage
Spear Goblins Firecracker Wizard Tornado The Log
Wizard
Tornado Goblin Cage The Log
Tornado
Wizard Firecracker Goblin Cage The Log
Balloon
The Log
Firecracker Spear Goblins Goblin Cage Wizard Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Goblin Cage Wizard The Log
Firecracker Goblin Cage The Log Monk
Goblin Cage Tornado
Goblin Cage Firecracker Monk
Firecracker Goblin Cage Tornado The Log Monk
Tornado The Log Spear Goblins Firecracker
Tornado Spear Goblins Firecracker Goblin Cage Wizard
Goblin Cage The Log Monk
Goblin Cage Tornado
Tornado Spear Goblins Firecracker
Spear Goblins Firecracker Wizard Tornado The Log
Spear Goblins Firecracker Wizard Tornado
Goblin Cage Wizard The Log
Wizard Firecracker Goblin Cage Tornado The Log
Goblin Cage
Tornado Monk Goblin Cage The Log
Wizard Firecracker Goblin Cage Tornado
Goblin Cage Spear Goblins Firecracker Wizard Tornado The Log
Goblin Cage Wizard Tornado The Log Spear Goblins Firecracker
Goblin Cage Tornado
Wizard Spear Goblins Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Cage
Firecracker Wizard The Log Monk
Spear Goblins Goblin Cage The Log
Goblin Cage Tornado The Log Monk
Goblin Cage
Firecracker Wizard Tornado Monk
Spear Goblins Goblin Cage
Goblin Cage
Goblin Cage Spear Goblins Firecracker Tornado The Log Monk
Goblin Cage
Goblin Cage
Monk Goblin Cage Tornado The Log
Goblin Cage Wizard
Wizard Firecracker Goblin Cage
Spear Goblins Firecracker Goblin Cage Tornado The Log Monk
Firecracker Goblin Cage Wizard The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Monk
Firecracker Monk Tornado The Log
The Log
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Spear Goblins Tornado Monk
Firecracker Wizard Tornado The Log
The Log Firecracker Wizard Tornado
The Log Monk Firecracker Wizard Tornado
Tornado
Firecracker Monk Wizard Tornado The Log
Monk Firecracker Wizard Tornado
Firecracker The Log
Firecracker Monk
Firecracker The Log
Spear Goblins Firecracker Wizard The Log
Firecracker Wizard The Log
Monk Tornado
Firecracker Wizard The Log Monk
Firecracker Wizard Tornado The Log Monk
The Log Monk
Wizard Tornado
Tornado The Log Monk
The Log Monk
Firecracker Tornado The Log Wizard
Firecracker The Log Wizard Tornado Monk
Wizard Tornado The Log Monk
Firecracker Tornado The Log
Firecracker Wizard Tornado
Firecracker Wizard
Wizard The Log
Firecracker Monk
Firecracker Wizard The Log Monk
Spear Goblins
Firecracker Wizard Tornado Monk
The Log
Firecracker Wizard
The Log Firecracker Wizard
Monk Tornado
Firecracker
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log Monk

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