My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel
Giant Snowball
Spear Goblins Goblin Barrel
Zap
Spear Goblins Firecracker Goblin Barrel
Barbarian Barrel
Spear Goblins Firecracker Goblin Barrel Electro Wizard
The Log
Spear Goblins Firecracker Goblin Barrel
Earthquake
Spear Goblins Firecracker Goblin Barrel
Arrows
Spear Goblins Firecracker Goblin Barrel
Royal Delivery
Spear Goblins Firecracker Goblin Barrel Electro Wizard
Fireball
Firecracker Goblin Barrel Electro Wizard
Poison
Spear Goblins Firecracker Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Tornado Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Rage Firecracker Goblin Barrel Tornado Electro Wizard Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Rage Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Firecracker
Firecracker
Spear Goblins Mirror Goblin Barrel Tornado
Mirror
Goblin Barrel Firecracker Tornado
Rage
Electro Wizard
Goblin Barrel
Spear Goblins Mirror Firecracker
Tornado
Firecracker Mirror
Electro Wizard
Rage
Goblin Machine

Defense Synergies 1 7

Spear Goblins
Firecracker Electro Wizard
Firecracker
Spear Goblins Mirror Tornado Electro Wizard
Mirror
Tornado Firecracker Electro Wizard
Rage
Goblin Barrel
Tornado
Mirror Firecracker Electro Wizard
Electro Wizard
Spear Goblins Firecracker Mirror Tornado
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Electro Wizard
Firecracker Electro Wizard
Tornado Electro Wizard
Firecracker Electro Wizard
Firecracker Tornado
Tornado Spear Goblins Firecracker Electro Wizard
Tornado Electro Wizard Spear Goblins Firecracker
Electro Wizard
Tornado
Tornado Spear Goblins Firecracker Electro Wizard
Electro Wizard Spear Goblins Firecracker Tornado
Spear Goblins Firecracker Tornado Electro Wizard
Electro Wizard
Firecracker Tornado Electro Wizard
Electro Wizard
Tornado Electro Wizard
Firecracker Tornado Electro Wizard
Spear Goblins Firecracker Tornado Electro Wizard
Tornado Spear Goblins Firecracker Electro Wizard
Tornado Electro Wizard
Spear Goblins Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Electro Wizard
Electro Wizard Firecracker
Spear Goblins Electro Wizard
Tornado Electro Wizard
Firecracker Tornado Electro Wizard
Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Firecracker Tornado
Tornado Electro Wizard
Firecracker
Electro Wizard Spear Goblins Firecracker Tornado
Firecracker Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado Electro Wizard
Firecracker
Firecracker
Firecracker Spear Goblins Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Tornado Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado
Firecracker
Firecracker
Firecracker
Spear Goblins Firecracker
Firecracker
Tornado
Firecracker Electro Wizard
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado
Firecracker Tornado Electro Wizard
Tornado
Firecracker Tornado
Firecracker Tornado Electro Wizard
Electro Wizard Firecracker
Firecracker Electro Wizard
Firecracker
Electro Wizard Spear Goblins
Firecracker Tornado Electro Wizard
Firecracker Electro Wizard
Firecracker
Tornado
Firecracker
Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Wizard

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