My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Wall Breakers
Giant Snowball
Spear Goblins Tombstone Hog Rider Wall Breakers
Zap
Spear Goblins Firecracker Tombstone Wall Breakers
Barbarian Barrel
Spear Goblins Firecracker Tombstone Bomb Tower Wall Breakers
The Log
Spear Goblins Firecracker Tombstone Hog Rider Wall Breakers
Earthquake
Spear Goblins Firecracker Tombstone Bomb Tower Hog Rider
Arrows
Spear Goblins Firecracker Tombstone Wall Breakers
Royal Delivery
Spear Goblins Firecracker Hog Rider Wall Breakers
Fireball
Firecracker Tombstone Bomb Tower Hog Rider Wall Breakers
Poison
Spear Goblins Firecracker Tombstone Bomb Tower
Lightning
Tombstone Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers The Log Firecracker Tombstone Tornado Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Wall Breakers The Log Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Firecracker Wall Breakers
Firecracker
Hog Rider Spear Goblins Wall Breakers Tornado
Tombstone
Bomb Tower
Hog Rider
Spear Goblins Firecracker The Log Tornado
Wall Breakers
Spear Goblins Firecracker The Log
Tornado
Firecracker Hog Rider The Log
The Log
Hog Rider Wall Breakers Tornado

Defense Synergies 3 8

Spear Goblins
Firecracker Tombstone Bomb Tower The Log
Firecracker
The Log Spear Goblins Tombstone Bomb Tower Tornado
Tombstone
Spear Goblins Firecracker
Bomb Tower
Tornado The Log Spear Goblins Firecracker
Hog Rider
Wall Breakers
Tornado
Bomb Tower Firecracker The Log
The Log
Firecracker Bomb Tower Spear Goblins Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Tombstone The Log
Bomb Tower Firecracker Tombstone The Log
Bomb Tower Tornado Tombstone
Bomb Tower Firecracker Tombstone
Firecracker Tombstone Bomb Tower Tornado The Log
Tornado The Log Spear Goblins Firecracker Bomb Tower
Tornado Spear Goblins Firecracker Tombstone Bomb Tower
Bomb Tower The Log
Tombstone Bomb Tower Tornado
Tornado Spear Goblins Firecracker
Spear Goblins Firecracker Tombstone Bomb Tower Tornado The Log
Spear Goblins Firecracker Tornado
Tombstone Bomb Tower The Log
Bomb Tower Firecracker Tombstone Tornado The Log
Tombstone Bomb Tower
Bomb Tower Tornado The Log
Bomb Tower Firecracker Tombstone Tornado
Tombstone Bomb Tower Spear Goblins Firecracker Tornado The Log
Bomb Tower Tornado The Log Spear Goblins Firecracker Tombstone
Bomb Tower Tornado
Spear Goblins Firecracker Bomb Tower The Log
Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tombstone
Firecracker Bomb Tower The Log
Tombstone Spear Goblins Bomb Tower The Log
Tornado The Log
Tombstone
Firecracker Bomb Tower Tornado
Spear Goblins Tombstone Bomb Tower
Bomb Tower
Spear Goblins Firecracker Tombstone Bomb Tower Tornado The Log
Tombstone
Tombstone Bomb Tower
Tornado The Log
Tombstone Bomb Tower
Firecracker Bomb Tower
Tombstone Spear Goblins Firecracker Bomb Tower Tornado The Log
Firecracker Bomb Tower The Log
Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Spear Goblins Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Tornado
Firecracker Tornado The Log
Firecracker Tornado
Firecracker The Log
Firecracker
Firecracker The Log
Spear Goblins Firecracker The Log
Firecracker The Log
Tornado
Firecracker The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log
Firecracker The Log Tornado
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado
Firecracker
The Log
Firecracker
Firecracker The Log
Spear Goblins Tombstone
Firecracker Tornado
The Log
Firecracker
The Log Firecracker
Tornado
Firecracker
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log
Firecracker

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