My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Zappies Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Zappies P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel
Giant Snowball
Spear Goblins Zappies Goblin Barrel
Zap
Spear Goblins Firecracker Zappies Goblin Barrel
Barbarian Barrel
Spear Goblins Firecracker Zappies Goblin Barrel Electro Wizard Magic Archer
The Log
Spear Goblins Firecracker Zappies Goblin Barrel
Earthquake
Spear Goblins Firecracker Zappies Goblin Barrel
Arrows
Spear Goblins Firecracker Zappies Goblin Barrel
Royal Delivery
Spear Goblins Firecracker Zappies Goblin Barrel P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Zappies Goblin Barrel Electro Wizard Magic Archer
Poison
Spear Goblins Firecracker Zappies Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Firecracker Goblin Barrel Zappies Poison Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Firecracker Goblin Barrel Zappies

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Firecracker Zappies
Firecracker
Spear Goblins Zappies Goblin Barrel P.E.K.K.A
Zappies
Spear Goblins Firecracker Goblin Barrel P.E.K.K.A
Goblin Barrel
Spear Goblins Firecracker Zappies P.E.K.K.A
Poison
P.E.K.K.A
P.E.K.K.A
Poison Electro Wizard Magic Archer Firecracker Zappies Goblin Barrel
Electro Wizard
P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Electro Wizard

Defense Synergies 0 13

Spear Goblins
Firecracker Zappies Poison P.E.K.K.A Electro Wizard
Firecracker
Spear Goblins Zappies P.E.K.K.A Electro Wizard
Zappies
Spear Goblins Firecracker P.E.K.K.A Electro Wizard
Goblin Barrel
Poison
Spear Goblins Electro Wizard
P.E.K.K.A
Spear Goblins Firecracker Zappies Electro Wizard
Electro Wizard
Spear Goblins Firecracker Zappies Poison P.E.K.K.A Magic Archer
Magic Archer
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Zappies Electro Wizard Magic Archer
P.E.K.K.A Firecracker Zappies Electro Wizard
P.E.K.K.A Zappies Electro Wizard
P.E.K.K.A Firecracker Zappies Electro Wizard
Firecracker Poison P.E.K.K.A
Spear Goblins Firecracker Zappies Electro Wizard Magic Archer
Electro Wizard Spear Goblins Firecracker Zappies Poison Magic Archer
Poison P.E.K.K.A Electro Wizard Magic Archer
Zappies P.E.K.K.A
Spear Goblins Firecracker Zappies Electro Wizard
Poison Electro Wizard Spear Goblins Firecracker Zappies Magic Archer
Spear Goblins Firecracker Zappies Poison Electro Wizard Magic Archer
P.E.K.K.A Zappies Electro Wizard
Firecracker Zappies Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Zappies Electro Wizard
Zappies P.E.K.K.A Electro Wizard
Firecracker Zappies Poison P.E.K.K.A Electro Wizard
Spear Goblins Firecracker Zappies Electro Wizard Magic Archer
Poison Spear Goblins Firecracker Zappies Electro Wizard Magic Archer
P.E.K.K.A Zappies Electro Wizard
Spear Goblins Firecracker Zappies Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zappies P.E.K.K.A Electro Wizard
Poison Electro Wizard Firecracker Magic Archer
Zappies P.E.K.K.A Spear Goblins Electro Wizard
P.E.K.K.A Zappies Electro Wizard
P.E.K.K.A Zappies
Firecracker Poison Zappies Electro Wizard Magic Archer
P.E.K.K.A Spear Goblins Zappies Electro Wizard
P.E.K.K.A Zappies
P.E.K.K.A Electro Wizard Spear Goblins Firecracker Zappies Poison Magic Archer
P.E.K.K.A Zappies
P.E.K.K.A Zappies
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Zappies
Firecracker Zappies Magic Archer
Zappies Electro Wizard Spear Goblins Firecracker Poison P.E.K.K.A Magic Archer
Poison Firecracker Zappies P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker
Firecracker Poison Electro Wizard Magic Archer
Poison Magic Archer
Firecracker Poison
Poison Firecracker Magic Archer
Firecracker Poison Spear Goblins Magic Archer
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker
Poison Electro Wizard
Firecracker Poison Electro Wizard Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Spear Goblins Firecracker Poison Magic Archer
Magic Archer Firecracker Poison
Poison
Firecracker Poison Electro Wizard Magic Archer
Firecracker Poison Magic Archer
Poison Magic Archer
Poison
Poison
Firecracker Poison Magic Archer
Firecracker Poison Electro Wizard Magic Archer
Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker Zappies Poison
Poison Magic Archer
Firecracker Zappies Poison Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Poison Magic Archer
Electro Wizard Spear Goblins Zappies Magic Archer
Poison Firecracker Zappies Electro Wizard Magic Archer
Poison Firecracker Electro Wizard Magic Archer
Firecracker Poison Magic Archer
Poison
Firecracker P.E.K.K.A
Firecracker Zappies Poison Electro Wizard Magic Archer
Firecracker Zappies Poison Electro Wizard Magic Archer
Poison Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Firecracker

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