My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Furnace Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Battle Ram
Giant Snowball
Spear Goblins Goblin Gang Battle Ram Furnace Witch
Zap
Spear Goblins Goblin Gang Battle Ram Furnace Witch
Barbarian Barrel
Spear Goblins Goblin Gang Battle Ram Bomb Tower Furnace Witch
The Log
Spear Goblins Goblin Gang Mini P.E.K.K.A Battle Ram Furnace Witch
Earthquake
Spear Goblins Goblin Gang Bomb Tower Furnace Witch
Arrows
Spear Goblins Goblin Gang Furnace Witch
Royal Delivery
Spear Goblins Goblin Gang Mini P.E.K.K.A Battle Ram Witch
Fireball
Goblin Gang Battle Ram Bomb Tower Furnace Witch
Poison
Spear Goblins Goblin Gang Bomb Tower Furnace Witch
Lightning
Mini P.E.K.K.A Battle Ram Bomb Tower Furnace Witch Goblinstein
Rocket
Bomb Tower Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Mini P.E.K.K.A Battle Ram Bomb Tower Furnace Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Goblin Gang Mini P.E.K.K.A Battle Ram

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Mini P.E.K.K.A Battle Ram Furnace
Goblin Gang
Spear Goblins Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Spear Goblins Goblin Gang Furnace
Battle Ram
Spear Goblins Goblin Gang Furnace Witch
Bomb Tower
Furnace
Spear Goblins Mini P.E.K.K.A Battle Ram
Witch
Battle Ram
Goblinstein

Defense Synergies 0 9

Spear Goblins
Goblin Gang Mini P.E.K.K.A Bomb Tower
Goblin Gang
Spear Goblins Mini P.E.K.K.A Bomb Tower Furnace
Mini P.E.K.K.A
Spear Goblins Goblin Gang Bomb Tower Furnace Witch
Battle Ram
Bomb Tower
Spear Goblins Goblin Gang Mini P.E.K.K.A
Furnace
Goblin Gang Mini P.E.K.K.A
Witch
Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Mini P.E.K.K.A Bomb Tower Goblin Gang Furnace Witch
Goblin Gang Mini P.E.K.K.A Bomb Tower Furnace Witch
Mini P.E.K.K.A Bomb Tower Witch Goblin Gang Furnace
Mini P.E.K.K.A Bomb Tower
Goblin Gang Spear Goblins Bomb Tower Furnace
Furnace Spear Goblins Goblin Gang Bomb Tower Witch
Bomb Tower
Mini P.E.K.K.A Witch Goblin Gang Bomb Tower Furnace
Goblin Gang Spear Goblins Mini P.E.K.K.A
Goblin Gang Witch Spear Goblins Bomb Tower Furnace
Spear Goblins Goblin Gang Furnace Witch
Mini P.E.K.K.A Bomb Tower Furnace Goblin Gang Witch
Bomb Tower Goblin Gang Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Goblin Gang Bomb Tower Furnace
Bomb Tower Goblin Gang Mini P.E.K.K.A Furnace
Bomb Tower Goblin Gang Mini P.E.K.K.A Furnace Witch
Bomb Tower Spear Goblins Goblin Gang Furnace Witch
Bomb Tower Furnace Witch Spear Goblins
Mini P.E.K.K.A Bomb Tower
Goblin Gang Spear Goblins Mini P.E.K.K.A Bomb Tower Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Spear Goblins Furnace Witch
Goblin Gang Mini P.E.K.K.A Bomb Tower
Goblin Gang Spear Goblins Mini P.E.K.K.A Bomb Tower Furnace Witch
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Witch
Furnace Goblin Gang Bomb Tower Witch
Goblin Gang Mini P.E.K.K.A Spear Goblins Bomb Tower Furnace Witch
Mini P.E.K.K.A Bomb Tower
Spear Goblins Mini P.E.K.K.A Bomb Tower Witch
Witch Goblin Gang
Mini P.E.K.K.A Bomb Tower Witch
Mini P.E.K.K.A Goblin Gang Bomb Tower Witch
Bomb Tower Furnace Witch
Goblin Gang Witch Spear Goblins Mini P.E.K.K.A Bomb Tower Furnace
Mini P.E.K.K.A Bomb Tower Witch
Bomb Tower Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Furnace
Spear Goblins Furnace Witch
Furnace Witch
Goblin Gang Mini P.E.K.K.A
Furnace
Spear Goblins Furnace Witch
Furnace
Mini P.E.K.K.A
Mini P.E.K.K.A
Witch
Furnace Witch
Witch
Witch
Witch
Furnace Witch
Witch
Mini P.E.K.K.A
Spear Goblins Goblin Gang Witch
Witch
Goblin Gang Mini P.E.K.K.A
Goblin Gang Witch
Witch
Witch

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