My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Furnace Giant Baby Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Mini P.E.K.K.A Giant Baby Dragon Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Giant Mighty Miner
Giant Snowball
Spear Goblins Skeleton Barrel Furnace Baby Dragon Mighty Miner
Zap
Spear Goblins Skeleton Barrel Furnace Mighty Miner
Barbarian Barrel
Spear Goblins Skeleton Barrel Furnace
The Log
Spear Goblins Skeleton Barrel Mini P.E.K.K.A Furnace
Earthquake
Spear Goblins Furnace
Arrows
Spear Goblins Skeleton Barrel Furnace
Royal Delivery
Spear Goblins Skeleton Barrel Mini P.E.K.K.A Baby Dragon
Fireball
Skeleton Barrel Furnace Baby Dragon Mighty Miner
Poison
Spear Goblins Skeleton Barrel Furnace
Lightning
Mini P.E.K.K.A Furnace Baby Dragon Mighty Miner
Rocket
Furnace Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Mini P.E.K.K.A Rage Baby Dragon Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Skeleton Barrel Mini P.E.K.K.A Furnace Baby Dragon Mighty Miner Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Skeleton Barrel Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Mini P.E.K.K.A Furnace Giant Baby Dragon
Skeleton Barrel
Spear Goblins Mini P.E.K.K.A Furnace Giant
Mini P.E.K.K.A
Giant Spear Goblins Skeleton Barrel Furnace Rage Baby Dragon
Furnace
Spear Goblins Skeleton Barrel Mini P.E.K.K.A Giant Baby Dragon
Giant
Mini P.E.K.K.A Rage Spear Goblins Skeleton Barrel Furnace Baby Dragon
Rage
Giant Mini P.E.K.K.A
Baby Dragon
Spear Goblins Mini P.E.K.K.A Furnace Giant
Mighty Miner

Defense Synergies 0 5

Spear Goblins
Mini P.E.K.K.A Baby Dragon
Skeleton Barrel
Mini P.E.K.K.A
Spear Goblins Furnace Baby Dragon
Furnace
Mini P.E.K.K.A Baby Dragon
Giant
Rage
Baby Dragon
Spear Goblins Mini P.E.K.K.A Furnace
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel Baby Dragon
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A
Spear Goblins Furnace Baby Dragon
Furnace Spear Goblins Baby Dragon
Skeleton Barrel Baby Dragon
Mini P.E.K.K.A Mighty Miner Furnace
Spear Goblins Mini P.E.K.K.A
Spear Goblins Furnace Baby Dragon
Spear Goblins Furnace Baby Dragon
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace Baby Dragon
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace
Spear Goblins Furnace Baby Dragon
Furnace Baby Dragon Spear Goblins
Mini P.E.K.K.A
Spear Goblins Mini P.E.K.K.A Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Furnace
Skeleton Barrel Mini P.E.K.K.A Baby Dragon
Spear Goblins Mini P.E.K.K.A Furnace
Mini P.E.K.K.A
Mini P.E.K.K.A Mighty Miner
Furnace Skeleton Barrel Baby Dragon
Mini P.E.K.K.A Spear Goblins Furnace
Mini P.E.K.K.A Mighty Miner
Spear Goblins Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A
Furnace Baby Dragon
Spear Goblins Mini P.E.K.K.A Furnace Baby Dragon Mighty Miner
Mini P.E.K.K.A Baby Dragon Mighty Miner
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel
Furnace Baby Dragon
Spear Goblins Skeleton Barrel Furnace Baby Dragon
Furnace Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel
Mini P.E.K.K.A
Skeleton Barrel
Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Furnace Baby Dragon
Spear Goblins Skeleton Barrel Furnace Baby Dragon
Skeleton Barrel Furnace Baby Dragon
Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Baby Dragon
Skeleton Barrel Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon
Furnace Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Furnace Baby Dragon
Skeleton Barrel
Mini P.E.K.K.A
Mighty Miner
Skeleton Barrel Spear Goblins
Baby Dragon
Mini P.E.K.K.A Baby Dragon
Skeleton Barrel Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon

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