My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Battle Ram Furnace Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Battle Ram Inferno Dragon
Giant Snowball
Spear Goblins Bats Battle Ram Furnace Inferno Dragon
Zap
Spear Goblins Bats Battle Ram Furnace Inferno Dragon
Barbarian Barrel
Spear Goblins Battle Ram Furnace Royal Ghost Electro Wizard
The Log
Spear Goblins Battle Ram Furnace
Earthquake
Spear Goblins Furnace
Arrows
Spear Goblins Bats Furnace
Royal Delivery
Spear Goblins Bats Battle Ram Royal Ghost Electro Wizard Inferno Dragon
Fireball
Battle Ram Furnace Electro Wizard Inferno Dragon
Poison
Spear Goblins Bats Furnace Electro Wizard
Lightning
Battle Ram Furnace Electro Wizard Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Battle Ram Poison Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Royal Ghost Battle Ram Furnace Poison Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Royal Ghost Battle Ram

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Battle Ram Furnace Royal Ghost Inferno Dragon
Bats
Battle Ram Inferno Dragon
Battle Ram
Poison Spear Goblins Bats Furnace Royal Ghost Electro Wizard
Furnace
Spear Goblins Battle Ram Royal Ghost
Poison
Battle Ram Royal Ghost
Royal Ghost
Spear Goblins Battle Ram Furnace Poison Electro Wizard
Electro Wizard
Battle Ram Royal Ghost
Inferno Dragon
Spear Goblins Bats

Defense Synergies 0 12

Spear Goblins
Bats Poison Royal Ghost Electro Wizard Inferno Dragon
Bats
Spear Goblins Electro Wizard Inferno Dragon
Battle Ram
Furnace
Royal Ghost Electro Wizard
Poison
Spear Goblins Electro Wizard
Royal Ghost
Spear Goblins Furnace Electro Wizard
Electro Wizard
Spear Goblins Bats Furnace Poison Royal Ghost Inferno Dragon
Inferno Dragon
Spear Goblins Bats Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard
Inferno Dragon Bats Furnace Electro Wizard
Furnace Bats Electro Wizard Inferno Dragon
Inferno Dragon Bats Furnace Electro Wizard
Poison
Spear Goblins Bats Furnace Royal Ghost Electro Wizard
Bats Furnace Electro Wizard Inferno Dragon Spear Goblins Poison
Poison Electro Wizard
Inferno Dragon Furnace
Spear Goblins Royal Ghost Electro Wizard
Bats Poison Electro Wizard Spear Goblins Furnace Royal Ghost
Inferno Dragon Spear Goblins Bats Furnace Poison Electro Wizard
Furnace Bats Electro Wizard
Bats Furnace Poison Royal Ghost Electro Wizard
Inferno Dragon Furnace Electro Wizard
Furnace Electro Wizard Inferno Dragon
Bats Furnace Poison Electro Wizard
Spear Goblins Bats Furnace Royal Ghost Electro Wizard
Furnace Poison Spear Goblins Bats Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Royal Ghost Spear Goblins Bats Furnace Poison Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Furnace Royal Ghost Electro Wizard
Poison Electro Wizard Royal Ghost Inferno Dragon
Spear Goblins Bats Furnace Electro Wizard
Bats Electro Wizard
Inferno Dragon
Furnace Poison Bats Electro Wizard
Spear Goblins Bats Furnace Electro Wizard
Inferno Dragon
Electro Wizard Spear Goblins Bats Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Bats
Poison Electro Wizard
Furnace
Electro Wizard Spear Goblins Bats Furnace Poison Inferno Dragon
Bats Poison Royal Ghost Electro Wizard Inferno Dragon
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Royal Ghost Electro Wizard
Poison
Poison
Poison Furnace
Poison Spear Goblins Bats Furnace
Furnace Poison
Poison
Poison
Bats Poison Electro Wizard
Poison Electro Wizard
Poison
Poison
Poison
Furnace Poison
Spear Goblins Furnace Poison
Furnace Poison
Poison
Bats
Poison Electro Wizard
Poison
Poison
Poison
Poison
Poison Furnace
Inferno Dragon
Poison Royal Ghost Electro Wizard
Poison
Poison
Poison Bats Furnace Electro Wizard
Electro Wizard Bats Poison
Poison
Poison Electro Wizard
Poison
Electro Wizard Spear Goblins Bats
Poison Electro Wizard
Poison Electro Wizard
Poison
Poison
Bats Poison Electro Wizard
Bats Poison Electro Wizard
Poison Royal Ghost Electro Wizard
Inferno Dragon
Poison

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