My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Furnace Wizard Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Furnace Goblin Barrel Skeleton Army Electro Dragon
Zap
Spear Goblins Furnace Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Furnace Wizard Goblin Barrel Skeleton Army
The Log
Spear Goblins Furnace Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Furnace Goblin Barrel Skeleton Army
Arrows
Spear Goblins Furnace Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Wizard Goblin Barrel Skeleton Army Electro Dragon
Fireball
Furnace Wizard Goblin Barrel Skeleton Army Electro Dragon
Poison
Spear Goblins Furnace Wizard Skeleton Army Electro Dragon
Lightning
Furnace Wizard Electro Dragon
Rocket
Furnace Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Goblin Barrel Skeleton Army Furnace Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Goblin Barrel Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Furnace Mega Knight
Furnace
Spear Goblins Goblin Barrel Electro Dragon
Wizard
Rage Mega Knight
Rage
Wizard Electro Dragon
Goblin Barrel
Spear Goblins Furnace Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Electro Dragon
Furnace Rage Mega Knight
Mega Knight
Spear Goblins Wizard Goblin Barrel Electro Dragon

Defense Synergies 0 7

Spear Goblins
Skeleton Army Electro Dragon Mega Knight
Furnace
Skeleton Army
Wizard
Skeleton Army Mega Knight
Rage
Goblin Barrel
Skeleton Army
Spear Goblins Furnace Wizard Electro Dragon
Electro Dragon
Spear Goblins Skeleton Army
Mega Knight
Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Electro Dragon
Skeleton Army Furnace Electro Dragon Mega Knight
Furnace Skeleton Army Mega Knight Electro Dragon
Skeleton Army Furnace Electro Dragon Mega Knight
Skeleton Army Mega Knight
Skeleton Army Spear Goblins Furnace Electro Dragon Mega Knight
Furnace Spear Goblins Wizard Electro Dragon
Electro Dragon Mega Knight
Furnace Skeleton Army
Skeleton Army Spear Goblins Mega Knight
Skeleton Army Spear Goblins Furnace Wizard Electro Dragon Mega Knight
Spear Goblins Furnace Wizard Electro Dragon
Furnace Skeleton Army Mega Knight Wizard Electro Dragon
Wizard Skeleton Army Mega Knight Furnace Electro Dragon
Skeleton Army Furnace Mega Knight
Skeleton Army Furnace Mega Knight
Wizard Mega Knight Furnace Skeleton Army Electro Dragon
Mega Knight Spear Goblins Furnace Wizard Skeleton Army Electro Dragon
Furnace Wizard Spear Goblins Electro Dragon Mega Knight
Wizard Skeleton Army Mega Knight Spear Goblins Furnace Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Furnace
Wizard Electro Dragon Mega Knight
Skeleton Army Mega Knight Spear Goblins Furnace Electro Dragon
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Furnace Wizard Electro Dragon
Skeleton Army Spear Goblins Furnace
Mega Knight Skeleton Army
Electro Dragon Mega Knight Spear Goblins Skeleton Army
Skeleton Army
Mega Knight Electro Dragon
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard
Wizard Furnace Skeleton Army Electro Dragon Mega Knight
Skeleton Army Electro Dragon Spear Goblins Furnace
Mega Knight Wizard Electro Dragon
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon
Electro Dragon
Wizard Furnace Mega Knight
Wizard Spear Goblins Furnace Electro Dragon
Furnace Wizard
Wizard Electro Dragon
Wizard Electro Dragon
Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon
Electro Dragon
Furnace
Spear Goblins Furnace Wizard Electro Dragon
Furnace Wizard Electro Dragon Mega Knight
Wizard Electro Dragon Mega Knight
Wizard Electro Dragon Mega Knight
Mega Knight
Wizard
Electro Dragon
Furnace Wizard Electro Dragon Mega Knight
Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Furnace Wizard Electro Dragon
Electro Dragon Wizard
Wizard Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Wizard
Spear Goblins Skeleton Army Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Wizard Electro Dragon
Electro Dragon Mega Knight
Electro Dragon
Electro Dragon
Electro Dragon Mega Knight
Wizard Electro Dragon Mega Knight

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