My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Cannon Cart Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Valkyrie Cannon Cart Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Cannon Cart
Giant Snowball
Spear Goblins Goblin Gang Barbarians
Zap
Spear Goblins Goblin Gang Cannon Cart
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Valkyrie Cannon Cart Magic Archer
The Log
Spear Goblins Goblin Gang Barbarians Cannon Cart
Earthquake
Spear Goblins Goblin Gang Barbarians
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Barbarians Valkyrie Cannon Cart Magic Archer
Fireball
Goblin Gang Barbarians Cannon Cart Magic Archer
Poison
Spear Goblins Goblin Gang Barbarians Magic Archer
Lightning
Valkyrie Cannon Cart Magic Archer
Rocket
Barbarians Valkyrie Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Fireball Valkyrie Magic Archer Barbarians Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Goblin Gang Fireball Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Gang Cannon Cart Mega Knight
Goblin Gang
Spear Goblins Valkyrie Cannon Cart
Barbarians
Fireball
Magic Archer Mega Knight
Valkyrie
Spear Goblins Cannon Cart Goblin Gang Magic Archer
Cannon Cart
Valkyrie Spear Goblins Goblin Gang Magic Archer
Magic Archer
Fireball Valkyrie Cannon Cart Mega Knight
Mega Knight
Spear Goblins Fireball Magic Archer

Defense Synergies 0 15

Spear Goblins
Goblin Gang Barbarians Valkyrie Cannon Cart Mega Knight
Goblin Gang
Spear Goblins Barbarians Valkyrie Cannon Cart Magic Archer
Barbarians
Spear Goblins Goblin Gang
Fireball
Valkyrie Mega Knight
Valkyrie
Spear Goblins Goblin Gang Fireball Cannon Cart Magic Archer
Cannon Cart
Spear Goblins Goblin Gang Valkyrie Magic Archer
Magic Archer
Goblin Gang Valkyrie Cannon Cart Mega Knight
Mega Knight
Spear Goblins Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Fireball Valkyrie Magic Archer
Barbarians Goblin Gang Valkyrie Cannon Cart Mega Knight
Goblin Gang Barbarians Mega Knight Valkyrie Cannon Cart
Barbarians Goblin Gang Valkyrie Cannon Cart Mega Knight
Barbarians Fireball Valkyrie Mega Knight
Goblin Gang Fireball Spear Goblins Valkyrie Cannon Cart Magic Archer Mega Knight
Spear Goblins Goblin Gang Fireball Magic Archer
Barbarians Fireball Valkyrie Cannon Cart Magic Archer Mega Knight
Barbarians Goblin Gang
Goblin Gang Spear Goblins Barbarians Valkyrie Cannon Cart Mega Knight
Goblin Gang Barbarians Valkyrie Spear Goblins Fireball Cannon Cart Magic Archer Mega Knight
Spear Goblins Goblin Gang Fireball Magic Archer
Barbarians Mega Knight Goblin Gang Fireball Valkyrie Cannon Cart
Fireball Valkyrie Mega Knight Goblin Gang Barbarians Cannon Cart Magic Archer
Barbarians Goblin Gang Cannon Cart Mega Knight
Barbarians Goblin Gang Fireball Mega Knight
Barbarians Mega Knight Goblin Gang Fireball Valkyrie Cannon Cart
Fireball Valkyrie Mega Knight Spear Goblins Goblin Gang Barbarians Cannon Cart Magic Archer
Valkyrie Spear Goblins Barbarians Fireball Cannon Cart Magic Archer Mega Knight
Barbarians Cannon Cart
Goblin Gang Valkyrie Mega Knight Spear Goblins Barbarians Fireball Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Mega Knight Spear Goblins Fireball Cannon Cart
Fireball Goblin Gang Valkyrie Cannon Cart Magic Archer Mega Knight
Goblin Gang Barbarians Mega Knight Spear Goblins Valkyrie Cannon Cart
Goblin Gang Valkyrie Mega Knight Barbarians Fireball Cannon Cart
Barbarians Goblin Gang Valkyrie Cannon Cart Mega Knight
Fireball Goblin Gang Magic Archer
Goblin Gang Spear Goblins Barbarians Fireball Valkyrie Cannon Cart
Mega Knight Barbarians Valkyrie Cannon Cart
Mega Knight Spear Goblins Barbarians Fireball Valkyrie Cannon Cart Magic Archer
Goblin Gang Barbarians
Mega Knight Barbarians Valkyrie Cannon Cart
Mega Knight Barbarians Fireball Valkyrie
Barbarians Cannon Cart Mega Knight Goblin Gang Fireball Valkyrie
Barbarians Fireball Valkyrie Cannon Cart Magic Archer Mega Knight
Goblin Gang Barbarians Spear Goblins Fireball Valkyrie Cannon Cart Magic Archer
Valkyrie Mega Knight Barbarians Fireball Cannon Cart Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Magic Archer
Fireball Cannon Cart Magic Archer
Cannon Cart Barbarians Fireball Valkyrie
Fireball Valkyrie Magic Archer Mega Knight
Fireball Spear Goblins Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Goblin Gang Fireball
Fireball Valkyrie Cannon Cart Magic Archer
Fireball Magic Archer
Fireball Cannon Cart Magic Archer
Fireball Cannon Cart Magic Archer
Fireball Cannon Cart Magic Archer
Spear Goblins Fireball Cannon Cart Magic Archer
Magic Archer Fireball Cannon Cart Mega Knight
Fireball
Fireball Magic Archer Mega Knight
Fireball Valkyrie Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Barbarians Fireball Cannon Cart
Fireball Valkyrie Magic Archer Mega Knight
Fireball Magic Archer
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball Magic Archer
Spear Goblins Goblin Gang Barbarians Fireball Cannon Cart Magic Archer
Fireball Magic Archer
Fireball
Fireball Goblin Gang Valkyrie Cannon Cart Magic Archer Mega Knight
Fireball Magic Archer
Fireball
Cannon Cart Mega Knight
Goblin Gang Fireball Magic Archer
Fireball Magic Archer
Fireball Cannon Cart Magic Archer Mega Knight
Cannon Cart
Fireball Mega Knight

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