My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Cage Goblin Demolisher Goblin Hut Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Demolisher
Giant Snowball
Spear Goblins Goblin Gang Barbarians Goblin Hut
Zap
Spear Goblins Goblin Gang Goblin Hut Goblin Giant
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Goblin Cage Goblin Hut
The Log
Spear Goblins Goblin Gang Barbarians Goblin Cage Goblin Demolisher Goblin Hut
Earthquake
Spear Goblins Goblin Gang Barbarians Goblin Cage Goblin Hut
Arrows
Spear Goblins Goblin Gang Goblin Hut
Royal Delivery
Spear Goblins Goblin Gang Barbarians Goblin Cage Goblin Demolisher Goblin Hut Bowler
Fireball
Goblin Gang Barbarians Goblin Cage Goblin Hut Bowler
Poison
Spear Goblins Goblin Gang Barbarians Goblin Cage Goblin Hut
Lightning
Goblin Cage Goblin Hut Bowler
Rocket
Barbarians Goblin Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Demolisher Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Goblin Cage Goblin Demolisher Barbarians Goblin Hut Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Goblin Gang Goblin Cage Goblin Demolisher

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Goblin Cage Goblin Hut Bowler Goblin Giant
Goblin Gang
Spear Goblins Goblin Cage Goblin Hut Bowler Goblin Giant
Barbarians
Goblin Cage
Spear Goblins Goblin Gang Goblin Hut
Goblin Demolisher
Goblin Hut
Spear Goblins Goblin Gang Goblin Cage Bowler Goblin Giant
Bowler
Spear Goblins Goblin Gang Goblin Hut
Goblin Giant
Spear Goblins Goblin Gang Goblin Hut

Defense Synergies 0 11

Spear Goblins
Goblin Gang Barbarians Goblin Cage Goblin Hut Bowler Goblin Giant
Goblin Gang
Spear Goblins Barbarians Goblin Cage Goblin Hut
Barbarians
Spear Goblins Goblin Gang
Goblin Cage
Spear Goblins Goblin Gang Bowler
Goblin Demolisher
Goblin Hut
Spear Goblins Goblin Gang Bowler
Bowler
Spear Goblins Goblin Cage Goblin Hut
Goblin Giant
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Goblin Cage Goblin Hut Goblin Giant
Barbarians Goblin Gang Goblin Cage Goblin Hut
Goblin Gang Barbarians Goblin Cage Goblin Hut Bowler
Barbarians Goblin Cage Goblin Hut Goblin Gang Bowler
Barbarians Goblin Cage Bowler
Goblin Gang Bowler Spear Goblins
Spear Goblins Goblin Gang Goblin Cage Goblin Hut
Bowler Barbarians Goblin Cage Goblin Giant
Barbarians Goblin Gang Goblin Cage Goblin Hut
Goblin Gang Spear Goblins Barbarians Bowler
Goblin Gang Barbarians Spear Goblins Goblin Hut Bowler Goblin Giant
Spear Goblins Goblin Gang Goblin Hut
Barbarians Goblin Cage Goblin Hut Bowler Goblin Gang
Bowler Goblin Gang Barbarians Goblin Cage Goblin Hut
Barbarians Goblin Gang Goblin Cage Goblin Hut
Barbarians Goblin Gang Goblin Cage Goblin Hut Bowler
Barbarians Goblin Gang Goblin Cage Goblin Hut Bowler
Goblin Cage Spear Goblins Goblin Gang Barbarians Goblin Hut Bowler
Goblin Cage Spear Goblins Barbarians Goblin Hut Bowler
Barbarians Goblin Cage Goblin Hut
Goblin Gang Bowler Spear Goblins Barbarians Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Spear Goblins Goblin Cage Goblin Hut Bowler
Goblin Gang Bowler
Goblin Gang Barbarians Spear Goblins Goblin Cage Goblin Hut Bowler Goblin Giant
Goblin Gang Bowler Barbarians Goblin Cage Goblin Giant
Barbarians Goblin Gang Goblin Cage Goblin Hut Bowler Goblin Giant
Goblin Gang Goblin Hut Goblin Giant
Goblin Gang Spear Goblins Barbarians Goblin Cage Goblin Hut Bowler Goblin Giant
Barbarians Goblin Cage Goblin Giant
Goblin Cage Spear Goblins Barbarians Goblin Hut
Goblin Gang Barbarians Goblin Cage Goblin Hut Goblin Giant
Barbarians Goblin Cage Goblin Hut Bowler
Barbarians Goblin Cage Bowler Goblin Giant
Barbarians Bowler Goblin Gang Goblin Cage Goblin Giant
Barbarians Goblin Cage Bowler
Goblin Gang Barbarians Goblin Hut Spear Goblins Goblin Cage Bowler Goblin Giant
Bowler Barbarians Goblin Cage Goblin Hut
Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler
Goblin Hut Goblin Giant
Barbarians
Bowler
Spear Goblins Goblin Giant
Bowler
Bowler
Goblin Gang Bowler
Bowler
Goblin Hut Bowler
Goblin Hut
Spear Goblins Goblin Hut Bowler
Goblin Hut Bowler
Bowler
Bowler
Bowler
Bowler
Barbarians
Bowler
Bowler
Bowler
Goblin Hut
Bowler
Bowler
Spear Goblins Goblin Gang Barbarians Goblin Hut
Goblin Gang Bowler
Bowler
Goblin Gang Bowler
Bowler Goblin Giant

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