My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Dark Prince Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army Dark Prince Goblin Drill Skeleton King
Giant Snowball
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army Goblin Drill Skeleton King
Zap
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army Dark Prince Goblin Drill Skeleton King
Barbarian Barrel
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army Dark Prince Goblin Drill Royal Ghost Skeleton King
The Log
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army Dark Prince Goblin Drill Skeleton King
Earthquake
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army Goblin Drill Skeleton King
Arrows
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army Goblin Drill Skeleton King
Royal Delivery
Spear Goblins Goblin Gang Goblin Barrel Skeleton Army Dark Prince Goblin Drill Royal Ghost Skeleton King
Fireball
Goblin Gang Goblin Barrel Skeleton Army Goblin Drill Skeleton King
Poison
Spear Goblins Goblin Gang Skeleton Army Goblin Drill Skeleton King
Lightning
Dark Prince Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Royal Ghost Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Dark Prince Goblin Drill Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Goblin Barrel Skeleton Army Royal Ghost Dark Prince Goblin Drill Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang Dark Prince Goblin Drill Royal Ghost
Goblin Gang
Goblin Barrel Spear Goblins Dark Prince Goblin Drill Royal Ghost Skeleton King
Goblin Barrel
Spear Goblins Goblin Gang Dark Prince Skeleton Army Goblin Drill Royal Ghost Skeleton King
Skeleton Army
Skeleton King Goblin Barrel
Dark Prince
Goblin Barrel Spear Goblins Goblin Gang Goblin Drill Royal Ghost
Goblin Drill
Spear Goblins Goblin Gang Goblin Barrel Dark Prince Royal Ghost Skeleton King
Royal Ghost
Spear Goblins Goblin Gang Goblin Barrel Dark Prince Goblin Drill
Skeleton King
Skeleton Army Goblin Gang Goblin Barrel Goblin Drill

Defense Synergies 0 12

Spear Goblins
Goblin Gang Skeleton Army Dark Prince Goblin Drill Royal Ghost Skeleton King
Goblin Gang
Spear Goblins Skeleton Army Dark Prince Goblin Drill
Goblin Barrel
Skeleton Army
Spear Goblins Goblin Gang Goblin Drill Skeleton King
Dark Prince
Spear Goblins Goblin Gang Royal Ghost
Goblin Drill
Spear Goblins Goblin Gang Skeleton Army
Royal Ghost
Spear Goblins Dark Prince
Skeleton King
Spear Goblins Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Skeleton Army Goblin Gang Dark Prince Goblin Drill
Goblin Gang Skeleton Army Dark Prince Goblin Drill
Skeleton Army Goblin Gang Dark Prince Goblin Drill Skeleton King
Skeleton Army Dark Prince
Goblin Gang Skeleton Army Spear Goblins Dark Prince Royal Ghost
Spear Goblins Goblin Gang
Goblin Gang Skeleton Army Goblin Drill Skeleton King
Goblin Gang Skeleton Army Spear Goblins Dark Prince Royal Ghost
Goblin Gang Skeleton Army Spear Goblins Dark Prince Goblin Drill Royal Ghost Skeleton King
Spear Goblins Goblin Gang
Skeleton Army Goblin Drill Goblin Gang Dark Prince
Skeleton Army Goblin Gang Dark Prince Goblin Drill Royal Ghost Skeleton King
Skeleton Army Goblin Gang Goblin Drill Skeleton King
Skeleton Army Goblin Gang Goblin Drill
Goblin Gang Skeleton Army Dark Prince Goblin Drill
Spear Goblins Goblin Gang Skeleton Army Dark Prince Goblin Drill Royal Ghost
Goblin Drill Spear Goblins Dark Prince Royal Ghost
Goblin Drill
Goblin Gang Skeleton Army Dark Prince Royal Ghost Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins Dark Prince Royal Ghost
Goblin Gang Royal Ghost
Goblin Gang Skeleton Army Spear Goblins Dark Prince
Goblin Gang Skeleton Army Dark Prince
Goblin Gang Skeleton Army Dark Prince Goblin Drill
Goblin Gang
Goblin Gang Skeleton Army Dark Prince Spear Goblins
Skeleton Army Dark Prince
Spear Goblins Skeleton Army Dark Prince
Goblin Gang Skeleton Army Goblin Drill
Dark Prince
Skeleton Army Dark Prince
Skeleton Army Dark Prince Goblin Gang Skeleton King
Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Dark Prince Goblin Drill Skeleton King
Dark Prince Royal Ghost Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Royal Ghost
Royal Ghost
Goblin Drill
Dark Prince
Dark Prince
Spear Goblins
Goblin Gang
Dark Prince
Spear Goblins Goblin Drill
Dark Prince
Goblin Drill
Dark Prince
Royal Ghost
Spear Goblins Goblin Gang Skeleton Army Dark Prince
Goblin Gang Dark Prince
Skeleton King
Dark Prince
Goblin Gang Skeleton King
Dark Prince Royal Ghost

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