My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Goblin Demolisher Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Elixir Golem Goblin Demolisher Goblin Barrel
Giant Snowball
Spear Goblins Goblin Gang Goblin Hut Goblin Barrel
Zap
Spear Goblins Goblin Gang Goblin Hut Goblin Barrel
Barbarian Barrel
Spear Goblins Goblin Gang Elixir Golem Goblin Hut Goblin Barrel
The Log
Spear Goblins Goblin Gang Elixir Golem Goblin Demolisher Goblin Hut Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Elixir Golem Goblin Hut Goblin Barrel
Arrows
Spear Goblins Goblin Gang Goblin Hut Goblin Barrel
Royal Delivery
Spear Goblins Goblin Gang Elixir Golem Goblin Demolisher Goblin Hut Goblin Barrel
Fireball
Goblin Gang Elixir Golem Goblin Hut Goblin Barrel
Poison
Spear Goblins Goblin Gang Elixir Golem Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Goblin Demolisher Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Goblin Gang Elixir Golem Goblin Barrel Goblin Demolisher Goblin Hut Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Goblin Gang Elixir Golem

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang Elixir Golem Goblin Hut
Goblin Gang
Goblin Barrel Spear Goblins Elixir Golem Goblin Hut
Elixir Golem
Spear Goblins Goblin Gang Goblin Demolisher Goblin Hut Goblin Barrel The Log
Goblin Demolisher
Elixir Golem Goblin Machine
Goblin Hut
Spear Goblins Goblin Gang Elixir Golem Goblin Barrel The Log
Goblin Barrel
Spear Goblins Goblin Gang Elixir Golem Goblin Hut
The Log
Elixir Golem Goblin Hut
Goblin Machine
Goblin Demolisher

Defense Synergies 0 7

Spear Goblins
Goblin Gang Goblin Hut The Log
Goblin Gang
Spear Goblins Goblin Hut The Log
Elixir Golem
Goblin Demolisher
The Log Goblin Machine
Goblin Hut
Spear Goblins Goblin Gang
Goblin Barrel
The Log
Spear Goblins Goblin Gang Goblin Demolisher
Goblin Machine
Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Demolisher Goblin Hut The Log
Goblin Gang Goblin Hut The Log
Goblin Gang Goblin Hut
Goblin Hut Goblin Gang
Goblin Demolisher The Log
Goblin Gang The Log Spear Goblins Goblin Demolisher
Spear Goblins Goblin Gang Goblin Hut
The Log
Goblin Gang Goblin Hut
Goblin Gang Spear Goblins
Goblin Gang Spear Goblins Goblin Demolisher Goblin Hut The Log
Spear Goblins Goblin Gang Goblin Hut
Goblin Hut Goblin Gang The Log
Goblin Gang Goblin Demolisher Goblin Hut The Log
Goblin Gang Goblin Hut
Goblin Gang Goblin Hut The Log
Goblin Gang Goblin Hut
Spear Goblins Goblin Gang Goblin Demolisher Goblin Hut The Log
The Log Spear Goblins Goblin Demolisher Goblin Hut
Goblin Hut
Goblin Gang Goblin Demolisher Spear Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Goblin Hut
Goblin Gang The Log
Goblin Gang Spear Goblins Goblin Hut The Log
Goblin Gang The Log
Goblin Gang Goblin Hut
Goblin Gang Goblin Demolisher Goblin Hut
Goblin Gang Spear Goblins Goblin Hut
Spear Goblins Goblin Hut The Log
Goblin Gang Goblin Hut
Goblin Hut
The Log
Goblin Gang
Goblin Demolisher
Goblin Gang Goblin Hut Spear Goblins The Log
Goblin Hut The Log
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Goblin Hut The Log
The Log
Goblin Demolisher The Log
Spear Goblins Goblin Machine
Goblin Demolisher The Log
The Log Goblin Demolisher
The Log
Goblin Gang
The Log Goblin Machine
Goblin Hut The Log
Goblin Hut The Log
Spear Goblins Goblin Demolisher Goblin Hut The Log
Goblin Demolisher Goblin Hut The Log
Goblin Demolisher The Log Goblin Machine
Goblin Demolisher The Log Goblin Machine
The Log
The Log
The Log
Goblin Demolisher The Log Goblin Machine
The Log
The Log
The Log
Goblin Hut
The Log
The Log
Spear Goblins Goblin Gang Goblin Hut
The Log
Goblin Gang
The Log
Goblin Gang The Log
The Log

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