My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Dart Goblin Battle Ram Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Battle Ram Hog Rider Royal Hogs Skeleton Army
Giant Snowball
Spear Goblins Goblin Gang Dart Goblin Battle Ram Hog Rider Royal Hogs Skeleton Army
Zap
Spear Goblins Goblin Gang Firecracker Dart Goblin Battle Ram Royal Hogs Skeleton Army
Barbarian Barrel
Spear Goblins Goblin Gang Firecracker Dart Goblin Battle Ram Royal Hogs Skeleton Army
The Log
Spear Goblins Goblin Gang Firecracker Dart Goblin Battle Ram Hog Rider Royal Hogs Skeleton Army
Earthquake
Spear Goblins Goblin Gang Firecracker Hog Rider Royal Hogs Skeleton Army
Arrows
Spear Goblins Goblin Gang Firecracker Dart Goblin Royal Hogs Skeleton Army
Royal Delivery
Spear Goblins Goblin Gang Firecracker Dart Goblin Battle Ram Hog Rider Royal Hogs Skeleton Army
Fireball
Goblin Gang Firecracker Dart Goblin Battle Ram Hog Rider Royal Hogs Skeleton Army
Poison
Spear Goblins Goblin Gang Firecracker Dart Goblin Royal Hogs Skeleton Army
Lightning
Battle Ram
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Firecracker Dart Goblin Skeleton Army Battle Ram Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Gang Firecracker Dart Goblin

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Firecracker Dart Goblin Battle Ram Royal Hogs
Goblin Gang
Hog Rider Spear Goblins Firecracker Dart Goblin Battle Ram Royal Hogs
Firecracker
Hog Rider Spear Goblins Goblin Gang Dart Goblin Battle Ram Royal Hogs
Dart Goblin
Spear Goblins Goblin Gang Firecracker Battle Ram Hog Rider Royal Hogs
Battle Ram
Spear Goblins Goblin Gang Firecracker Dart Goblin Royal Hogs
Hog Rider
Spear Goblins Goblin Gang Firecracker Dart Goblin
Royal Hogs
Spear Goblins Goblin Gang Firecracker Dart Goblin Battle Ram
Skeleton Army

Defense Synergies 0 10

Spear Goblins
Goblin Gang Firecracker Dart Goblin Skeleton Army
Goblin Gang
Spear Goblins Firecracker Dart Goblin Skeleton Army
Firecracker
Spear Goblins Goblin Gang Dart Goblin Skeleton Army
Dart Goblin
Spear Goblins Goblin Gang Firecracker Skeleton Army
Battle Ram
Hog Rider
Royal Hogs
Skeleton Army
Spear Goblins Goblin Gang Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Dart Goblin
Skeleton Army Goblin Gang Firecracker Dart Goblin
Goblin Gang Skeleton Army Dart Goblin
Skeleton Army Goblin Gang Firecracker Dart Goblin
Firecracker Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Firecracker Dart Goblin
Dart Goblin Spear Goblins Goblin Gang Firecracker
Dart Goblin
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Firecracker Dart Goblin
Goblin Gang Dart Goblin Skeleton Army Spear Goblins Firecracker
Spear Goblins Goblin Gang Firecracker Dart Goblin
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Firecracker Dart Goblin
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Goblin Gang Firecracker Skeleton Army
Spear Goblins Goblin Gang Firecracker Dart Goblin Skeleton Army
Spear Goblins Firecracker Dart Goblin
Dart Goblin
Goblin Gang Skeleton Army Spear Goblins Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins
Goblin Gang Firecracker
Goblin Gang Skeleton Army Spear Goblins
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Firecracker Goblin Gang Dart Goblin
Goblin Gang Skeleton Army Spear Goblins Dart Goblin
Skeleton Army
Spear Goblins Firecracker Skeleton Army
Goblin Gang Dart Goblin Skeleton Army
Dart Goblin
Skeleton Army
Skeleton Army Goblin Gang
Firecracker Dart Goblin Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Firecracker Dart Goblin
Firecracker Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Firecracker
Firecracker Spear Goblins Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Goblin Gang
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Spear Goblins Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker
Firecracker
Spear Goblins Goblin Gang Dart Goblin Skeleton Army
Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

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