My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Wall Breakers Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Wall Breakers Skeleton Army Clone
Giant Snowball
Spear Goblins Goblin Gang Wall Breakers Skeleton Army Clone Princess
Zap
Spear Goblins Goblin Gang Firecracker Wall Breakers Skeleton Army Clone Princess
Barbarian Barrel
Spear Goblins Goblin Gang Firecracker Wall Breakers Skeleton Army Clone Princess
The Log
Spear Goblins Goblin Gang Firecracker Wall Breakers Skeleton Army Clone Princess
Earthquake
Spear Goblins Goblin Gang Firecracker Skeleton Army Clone
Arrows
Spear Goblins Goblin Gang Firecracker Wall Breakers Skeleton Army Clone Princess
Royal Delivery
Spear Goblins Goblin Gang Firecracker Wall Breakers Skeleton Army Clone Princess
Fireball
Goblin Gang Firecracker Wall Breakers Skeleton Army Clone Princess
Poison
Spear Goblins Goblin Gang Firecracker Skeleton Army Clone Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Clone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Wall Breakers Goblin Gang Firecracker Skeleton Army Clone Princess

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Wall Breakers Goblin Gang

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Firecracker Wall Breakers Princess
Goblin Gang
Spear Goblins Firecracker Mirror Clone Princess
Firecracker
Spear Goblins Goblin Gang Mirror Wall Breakers Princess
Mirror
Goblin Gang Firecracker Wall Breakers Skeleton Army Princess
Wall Breakers
Spear Goblins Firecracker Mirror Princess
Skeleton Army
Clone Mirror
Clone
Skeleton Army Goblin Gang
Princess
Spear Goblins Goblin Gang Firecracker Mirror Wall Breakers

Defense Synergies 1 12

Spear Goblins
Goblin Gang Firecracker Skeleton Army
Goblin Gang
Spear Goblins Firecracker Mirror Skeleton Army Princess
Firecracker
Spear Goblins Goblin Gang Mirror Skeleton Army Princess
Mirror
Skeleton Army Goblin Gang Firecracker Princess
Wall Breakers
Skeleton Army
Mirror Spear Goblins Goblin Gang Firecracker Princess
Clone
Princess
Goblin Gang Firecracker Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker
Skeleton Army Goblin Gang Firecracker
Goblin Gang Skeleton Army
Skeleton Army Goblin Gang Firecracker
Firecracker Skeleton Army Princess
Goblin Gang Skeleton Army Spear Goblins Firecracker
Spear Goblins Goblin Gang Firecracker Princess
Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army Spear Goblins Firecracker
Goblin Gang Skeleton Army Spear Goblins Firecracker Princess
Spear Goblins Goblin Gang Firecracker Princess
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Firecracker Princess
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Goblin Gang Firecracker Skeleton Army
Spear Goblins Goblin Gang Firecracker Skeleton Army
Spear Goblins Firecracker Princess
Goblin Gang Skeleton Army Spear Goblins Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins
Goblin Gang Firecracker
Goblin Gang Skeleton Army Spear Goblins
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Firecracker Goblin Gang Princess
Goblin Gang Skeleton Army Spear Goblins
Skeleton Army
Spear Goblins Firecracker Skeleton Army
Goblin Gang Skeleton Army
Skeleton Army
Skeleton Army Goblin Gang
Firecracker Skeleton Army Princess
Goblin Gang Skeleton Army Spear Goblins Firecracker
Firecracker Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess
Firecracker
Firecracker
Firecracker Spear Goblins Princess
Firecracker Princess
Firecracker Princess
Firecracker
Goblin Gang
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker
Spear Goblins Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess
Firecracker Princess
Firecracker Princess
Princess
Firecracker
Firecracker Princess
Firecracker
Firecracker Princess
Firecracker Princess
Spear Goblins Goblin Gang Skeleton Army Princess
Firecracker Princess
Goblin Gang Firecracker Princess
Firecracker Princess
Firecracker
Goblin Gang Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker

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