My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Hut Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Goblin Giant P.E.K.K.A Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Goblin Giant P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Ram Rider Sparky
Giant Snowball
Spear Goblins Goblin Gang Goblin Hut Ram Rider
Zap
Spear Goblins Goblin Gang Goblin Hut Goblin Giant Ram Rider Sparky
Barbarian Barrel
Spear Goblins Goblin Gang Goblin Hut Sparky
The Log
Spear Goblins Goblin Gang Goblin Hut Ram Rider Sparky
Earthquake
Spear Goblins Goblin Gang Goblin Hut
Arrows
Spear Goblins Goblin Gang Goblin Hut
Royal Delivery
Spear Goblins Goblin Gang Goblin Hut P.E.K.K.A Ram Rider Sparky
Fireball
Goblin Gang Goblin Hut Ram Rider Sparky
Poison
Spear Goblins Goblin Gang Goblin Hut Sparky
Lightning
Goblin Hut Ram Rider Sparky
Rocket
Goblin Hut Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Goblin Gang Goblin Hut Ram Rider Goblin Giant Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Spear Goblins Goblin Gang Goblin Hut

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Goblin Hut Goblin Giant Ram Rider Sparky
Goblin Gang
Spear Goblins Goblin Hut Mirror Goblin Giant P.E.K.K.A Sparky
Goblin Hut
Spear Goblins Goblin Gang Mirror Goblin Giant Ram Rider
Mirror
Goblin Gang Goblin Hut Ram Rider Sparky
Goblin Giant
Sparky Spear Goblins Goblin Gang Goblin Hut
P.E.K.K.A
Goblin Gang Ram Rider
Ram Rider
Spear Goblins Goblin Hut Mirror P.E.K.K.A
Sparky
Goblin Giant Spear Goblins Goblin Gang Mirror

Defense Synergies 0 11

Spear Goblins
Goblin Gang Goblin Hut Goblin Giant P.E.K.K.A
Goblin Gang
Spear Goblins Goblin Hut Mirror P.E.K.K.A Sparky
Goblin Hut
Spear Goblins Goblin Gang Mirror
Mirror
Goblin Gang Goblin Hut Sparky
Goblin Giant
Spear Goblins Sparky
P.E.K.K.A
Spear Goblins Goblin Gang
Ram Rider
Sparky
Goblin Gang Mirror Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Hut Goblin Giant Ram Rider Sparky
P.E.K.K.A Sparky Goblin Gang Goblin Hut Ram Rider
Goblin Gang Goblin Hut P.E.K.K.A Ram Rider Sparky
Goblin Hut P.E.K.K.A Sparky Goblin Gang Ram Rider
P.E.K.K.A Sparky
Goblin Gang Spear Goblins
Ram Rider Spear Goblins Goblin Gang Goblin Hut
Goblin Giant P.E.K.K.A Ram Rider Sparky
P.E.K.K.A Sparky Goblin Gang Goblin Hut
Goblin Gang Spear Goblins Sparky
Goblin Gang Spear Goblins Goblin Hut Goblin Giant Ram Rider
Spear Goblins Goblin Gang Goblin Hut Ram Rider
Goblin Hut P.E.K.K.A Sparky Goblin Gang Ram Rider
Sparky Goblin Gang Goblin Hut P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang Goblin Hut Ram Rider
Goblin Gang Goblin Hut P.E.K.K.A Ram Rider Sparky
Sparky Goblin Gang Goblin Hut P.E.K.K.A
Spear Goblins Goblin Gang Goblin Hut Ram Rider
Spear Goblins Goblin Hut Ram Rider
P.E.K.K.A Sparky Goblin Hut Ram Rider
Goblin Gang Spear Goblins Goblin Giant P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Goblin Hut P.E.K.K.A Sparky
Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins Goblin Hut Goblin Giant Ram Rider Sparky
Goblin Gang P.E.K.K.A Goblin Giant Ram Rider Sparky
P.E.K.K.A Goblin Gang Goblin Hut Goblin Giant Ram Rider Sparky
Goblin Gang Goblin Hut Goblin Giant Ram Rider
Goblin Gang P.E.K.K.A Sparky Spear Goblins Goblin Hut Goblin Giant Ram Rider
P.E.K.K.A Goblin Giant Sparky
P.E.K.K.A Spear Goblins Goblin Hut Sparky
P.E.K.K.A Goblin Gang Goblin Hut Goblin Giant Sparky
P.E.K.K.A Goblin Hut Sparky
P.E.K.K.A Goblin Giant
P.E.K.K.A Goblin Gang Goblin Giant Ram Rider Sparky
Sparky
Goblin Gang Goblin Hut Sparky Spear Goblins Goblin Giant P.E.K.K.A
Goblin Hut P.E.K.K.A Sparky
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Ram Rider
Goblin Hut Goblin Giant Sparky
Sparky
Sparky
Spear Goblins Goblin Giant Ram Rider
Sparky
Ram Rider
Ram Rider
Goblin Gang Sparky
Ram Rider Sparky
Goblin Hut Sparky
Goblin Hut Sparky
Spear Goblins Goblin Hut Sparky
Goblin Hut Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Ram Rider Sparky
Ram Rider Sparky
Sparky
Sparky
Goblin Hut
Sparky
Sparky
Sparky
P.E.K.K.A Sparky
Sparky
Spear Goblins Goblin Gang Goblin Hut
Ram Rider
Goblin Gang Sparky
Sparky
P.E.K.K.A Sparky
Goblin Gang Sparky
Goblin Giant Sparky
P.E.K.K.A Sparky
Sparky

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