My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Mega Minion Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Wizard Electro Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Sparky
Giant Snowball
Spear Goblins Goblin Gang Mega Minion
Zap
Spear Goblins Goblin Gang Sparky
Barbarian Barrel
Spear Goblins Goblin Gang Wizard Ice Wizard Sparky
The Log
Spear Goblins Goblin Gang Sparky
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Mega Minion Wizard Ice Wizard Sparky
Fireball
Goblin Gang Mega Minion Wizard Ice Wizard Sparky
Poison
Spear Goblins Goblin Gang Mega Minion Wizard Ice Wizard Sparky
Lightning
Mega Minion Wizard Ice Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Electro Giant Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Mega Minion Ice Wizard Wizard Lightning Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Gang Mega Minion Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Sparky
Goblin Gang
Spear Goblins Sparky
Mega Minion
Electro Giant Sparky
Wizard
Sparky
Lightning
Electro Giant
Electro Giant
Lightning Mega Minion Sparky
Ice Wizard
Sparky
Spear Goblins Goblin Gang Mega Minion Wizard Electro Giant

Defense Synergies 0 10

Spear Goblins
Goblin Gang Mega Minion Ice Wizard
Goblin Gang
Spear Goblins Ice Wizard Sparky
Mega Minion
Spear Goblins Wizard Ice Wizard Sparky
Wizard
Mega Minion Ice Wizard
Lightning
Electro Giant
Ice Wizard
Ice Wizard
Spear Goblins Goblin Gang Mega Minion Wizard Electro Giant
Sparky
Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Mega Minion Wizard Sparky
Sparky Goblin Gang Mega Minion Ice Wizard
Goblin Gang Sparky Mega Minion Lightning Ice Wizard
Sparky Goblin Gang Mega Minion Ice Wizard
Lightning Sparky
Goblin Gang Spear Goblins Mega Minion Ice Wizard
Mega Minion Lightning Spear Goblins Goblin Gang Wizard Ice Wizard
Lightning Electro Giant Sparky
Sparky Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Ice Wizard Sparky
Goblin Gang Ice Wizard Spear Goblins Mega Minion Wizard Electro Giant
Mega Minion Spear Goblins Goblin Gang Wizard Ice Wizard
Sparky Goblin Gang Wizard Lightning Ice Wizard
Wizard Sparky Goblin Gang Mega Minion
Sparky Goblin Gang
Goblin Gang Lightning Electro Giant Sparky
Wizard Sparky Goblin Gang
Spear Goblins Goblin Gang Mega Minion Wizard Ice Wizard
Wizard Spear Goblins Mega Minion Ice Wizard
Sparky
Goblin Gang Wizard Spear Goblins Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Electro Giant Sparky
Goblin Gang Mega Minion Wizard Lightning
Goblin Gang Spear Goblins Lightning Sparky
Goblin Gang Lightning Sparky
Goblin Gang Sparky
Wizard Electro Giant Goblin Gang Ice Wizard
Goblin Gang Sparky Spear Goblins Mega Minion Lightning Ice Wizard
Sparky
Lightning Spear Goblins Mega Minion Sparky
Goblin Gang Mega Minion Sparky
Mega Minion Sparky
Lightning Electro Giant
Lightning Goblin Gang Wizard Sparky
Wizard Electro Giant Sparky
Goblin Gang Electro Giant Sparky Spear Goblins Mega Minion Lightning
Mega Minion Wizard Electro Giant Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Sparky
Ice Wizard
Lightning Sparky
Lightning Sparky
Wizard Sparky
Wizard Electro Giant Spear Goblins Mega Minion Ice Wizard
Wizard Sparky
Wizard Lightning Ice Wizard
Wizard Lightning
Lightning Goblin Gang Sparky
Lightning Wizard Sparky
Lightning Wizard
Lightning Sparky
Lightning
Lightning Sparky
Lightning Spear Goblins Wizard Sparky
Lightning Wizard Sparky
Lightning Sparky
Lightning Sparky
Lightning Mega Minion Wizard Sparky
Lightning Wizard Electro Giant
Lightning Sparky
Lightning Wizard
Lightning Sparky
Lightning
Electro Giant Wizard Ice Wizard Sparky
Mega Minion
Wizard Lightning Ice Wizard Sparky
Lightning Wizard Sparky
Lightning Sparky
Lightning Wizard Electro Giant Ice Wizard Sparky
Lightning Mega Minion Wizard Electro Giant
Lightning Mega Minion Sparky
Lightning Wizard Sparky
Lightning Sparky
Sparky
Wizard Lightning Sparky
Lightning Spear Goblins Goblin Gang
Lightning Mega Minion Wizard Ice Wizard
Lightning Goblin Gang Mega Minion Wizard Sparky
Wizard Lightning
Lightning Electro Giant Sparky
Mega Minion Sparky
Electro Giant Goblin Gang Lightning Sparky
Lightning
Lightning Electro Giant Sparky
Sparky
Lightning Wizard Sparky

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